Fusion Reactor: Difference between revisions
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==Trivia== | ==Trivia== | ||
* The Fusion Reactor is one of the two only multiblocks in Mekanism that deals damage to entities inside while active. In this case, every tick there is a 5% chance for all entities inside of it to take 50000 magic damage. | * The Fusion Reactor is one of the two only multiblocks in Mekanism that deals damage to entities inside while active. In this case, every tick there is a 5% chance for all entities inside of it to take 50000 magic damage. | ||
** This guarantees a swift death for all but the most durable players, wearing a full set of [[MekaSuit]] with the [[Inhalation Purification Unit]] | ** This guarantees a swift death for all but the most durable players, wearing a full set of [[MekaSuit]] with the [[Inhalation Purification Unit]]. | ||
** With all 8 energy units installed, the player can survive over | ** With all 8 energy units installed, the player can survive over 320 hits or on average around six minutes and a half. | ||
{{Mekanism}} | {{Mekanism}} |
Revision as of 02:12, 20 February 2024
The Fusion Reactor is a multiblock structure that allows for variable input rates of 3 types of fuel: Deuterium, Tritium and D-T Fuel. By water cooling the structure, steam can be produced alongside power, which is useful for powering an Industrial Turbine.
Contents
Video Tutorial
All links refer to YouTube's watch page.
EsquilãoBR Tutorial PT-BR (Portugese Tutorial)
MrChunchy Tutorial (French Tutorial)
Crafting Recipes
Made out of:
- Reactor Frame 75x (Build + other reactor parts)
- Reactor Port 2x
- Reactor Controller 1x
- Reactor Glass 8x
- Laser Focus Matrix 1x
Construction
Note that any non-corner Reactor Frame can be replaced by Reactor Glass or Reactor Port.
GUI
You access the GUI of the Fusion Reactor by right-clicking the reactor's Reactor Controller.
Main Screen
The text on the main screen of the GUI indicates if the structure is correctly formed or incomplete. This screen also has a single inventory slot, into which you will need to insert a charged Hohlraum in order for lasers to be able to ignite the reaction.
Heat Tab
The two indicators to the left show the temperature of the plasma and the case. The highest of the three on the right shows the internal energy storage and the ones beneath shows the amount of water and steam inside the reactor.
Fuel Tab
The Fuel tab indicates the amount of fuel and the injection rate. The tanks show, from left to right, the amount of Deuterium, D-T Fuel and Tritium inside. Deuterium and Tritium consumption is equal to injection rate halved, per tick.
Statistics Tab
The Statistics gives the user various technical information regarding injection rate, max temp, passive generation and steam production.
Starting the Reaction
The Fusion Reactor will not start on its own. It requires an outside burst of energy from a charged Laser Amplifier and a small amount of D-T Fuel to begin the fusion process. Once the reaction is jump started, it will begin consuming supplied Deuterium and Tritium, creating plasma and generating power. Alternatively you can use a Resistive Heater heating the reactor to 100.00MK Plasma temperature. This can be done quickest at 10MFE/t usage on the heater, although it will approximately take 18 GFE of energy in total to ignite the reactor so make sure you have enough energy stored in an induction matrix before starting!
Initial Fuel
The Hohlraum stores 10 units of D-T Fuel required for the initial reaction. To fill it up, place it into a Chemical Infuser which is combining Deuterium and Tritium. Place the Hohlraum into the Reactor Controller when it contains the required D-T Fuel.
Ignition
The statistics tab details the required ignition temperature for the reaction to begin. To reach this temperature, a Laser Amplifier must be charged with energy from several Lasers feeding into it, and fired into the Laser Focus Matrix. The energy required to start the reaction it requires 400MFE. It must be injected in one big burst to prevent temperature from dissipating, so adding Redstone sensitivity or increasing the minimum energy required by the Amplifier will prevent it from firing prematurely.
With the Hohlraum in the Reactor Controller and enough energy stored in the Amplifier, fire the laser to begin the fusion reaction. If a high enough temperature was achieved, you should immediately see and hear the reactor running. To sustain the reaction, the temperature must not drop below the ignition temperature. Make sure the injection rate is high enough and fuel is constantly being supplied.
Tips
- To keep the reactor running at a constant rate, it is best to pipe in Deuterium and Tritium separately at a rate greater than half of the specified injection rate in the fuel tab for each type of fuel. Piping in D-T fuel will result in the reactor using it all up to an 1000mB/t rate, or a 500mB/t rate of both Deuterium and Tritium
- It may seem like a good idea to use the same water cycle for both your fission and fusion reactors. However, in interest of safety, it may be better to build a separate industrial turbine for the Fusion Reactor. While there is no problem if both reactors are running, any interruption to the fusion reactor's operation may cause it to drain all water into its massive internal tank, leading to a swift meltdown for the fission reactor.
Trivia
- The Fusion Reactor is one of the two only multiblocks in Mekanism that deals damage to entities inside while active. In this case, every tick there is a 5% chance for all entities inside of it to take 50000 magic damage.
- This guarantees a swift death for all but the most durable players, wearing a full set of MekaSuit with the Inhalation Purification Unit.
- With all 8 energy units installed, the player can survive over 320 hits or on average around six minutes and a half.
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