Hydraulic Propulsion Unit: Difference between revisions
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"Allows the user to both step and jump higher." | "Allows the user to both step and jump higher." | ||
Hydraulic Propulsion Units are [[ | Hydraulic Propulsion Units are [[Modules]] that when installed in the [[MekaSuit|MekaSuit Boots]] allow you to automatically step up a maximum of 2 blocks. It also allows you to jump higher when you hold Left Control and jump (LCrtl+Spacebar). | ||
Max modules per boots: 4 | Max modules per boots: 4 | ||
==Effect== | |||
Each unit installed increases the maximum step assist height and jump height. Note that the Jump Boost numbers provided do NOT correspond to your maximum jump height: a power 5.0 jump propels a player just over 102 blocks into the air. The step assist number also does not equal to the height you can climb over: as a vanilla player already has 0.5 blocks of step assist (see slabs), the actual height you can scale is increased by 0.5. | |||
While sprinting with the [[Locomotive Boosting Unit]] installed, the jump power will be square rooted. | |||
Each jump costs 10000 Joules of energy per unit of jump power. This value can be configured. | |||
== Crafting == | == Crafting == |
Latest revision as of 05:07, 21 February 2024
"Allows the user to both step and jump higher."
Hydraulic Propulsion Units are Modules that when installed in the MekaSuit Boots allow you to automatically step up a maximum of 2 blocks. It also allows you to jump higher when you hold Left Control and jump (LCrtl+Spacebar).
Max modules per boots: 4
Effect
Each unit installed increases the maximum step assist height and jump height. Note that the Jump Boost numbers provided do NOT correspond to your maximum jump height: a power 5.0 jump propels a player just over 102 blocks into the air. The step assist number also does not equal to the height you can climb over: as a vanilla player already has 0.5 blocks of step assist (see slabs), the actual height you can scale is increased by 0.5.
While sprinting with the Locomotive Boosting Unit installed, the jump power will be square rooted.
Each jump costs 10000 Joules of energy per unit of jump power. This value can be configured.
Crafting
Ingredients | Crafting recipe | ||||||||||||
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Polonium Pellet + |
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Configurations
To access Module Tweaker, press "\" (by default).
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