Laser: Difference between revisions
(Added block template.) |
SoccPuppet (talk | contribs) (added all use cases of the laser, and formulas for calculating damage and break speed. the exact formula for laser damage with dissipation and refraction is not provided, because 1. your opponent likely has full laser immunity 2. if you care enough you can dive the code or ping me on discord) |
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An advanced form of linear energy transfer that utilizes an extremely collimated beam of light. The | An advanced form of linear energy transfer that utilizes an extremely collimated beam of light. By consuming 4 kFE/t, it fires a laser beam in its facing direction. | ||
Laser beams have several uses: | |||
# They damage the first entity in contact with them, ignoring invincibility frames. For most mobs, this means 32 damage per second. Some player armor (notably the [[Mekasuit]] with [[Laser Dissipation Unit|Laser Dissipation Units]] installed) is capable of dissipating and refracting lasers, reducing damage taken further. | |||
#* The exact damage caused per second uses the following formula (assuming the entity has no armor with dissipation or refraction abilities): | |||
#* damagePerSecond = laserStrength / laserEnergyPerDamage * 20. | |||
#* laserEnergyPerDamage is by default 2500, but it is configurable. laserStrength is equal to the total energy per tick of all lasers pointing at the target entity. | |||
# If they are pointing at a TNT block, ignite it. | |||
# If they are pointing at a [[Laser Focus Matrix]] in a valid [[Fusion Reactor]], contribute to the ignition. For exact mechanics, see the [[Fusion Reactor]] page. | |||
# Otherwise, they mine the block they are pointing at, if any. Harder blocks take longer to break. | |||
#* The exact time taken per block uses the following formula: | |||
#* timeTakenInSeconds = blockHardness * laserEnergyNeededPerHardness / laserStrength / 20. | |||
#* laserEnergyNeededPerHardness is by default 100000, but it is configurable. laserStrength is equal to the total energy per tick of all lasers pointing at the target block. | |||
== Crafting Recipe == | == Crafting Recipe == |
Revision as of 12:49, 14 February 2024
An advanced form of linear energy transfer that utilizes an extremely collimated beam of light. By consuming 4 kFE/t, it fires a laser beam in its facing direction. Laser beams have several uses:
- They damage the first entity in contact with them, ignoring invincibility frames. For most mobs, this means 32 damage per second. Some player armor (notably the Mekasuit with Laser Dissipation Units installed) is capable of dissipating and refracting lasers, reducing damage taken further.
- The exact damage caused per second uses the following formula (assuming the entity has no armor with dissipation or refraction abilities):
- damagePerSecond = laserStrength / laserEnergyPerDamage * 20.
- laserEnergyPerDamage is by default 2500, but it is configurable. laserStrength is equal to the total energy per tick of all lasers pointing at the target entity.
- If they are pointing at a TNT block, ignite it.
- If they are pointing at a Laser Focus Matrix in a valid Fusion Reactor, contribute to the ignition. For exact mechanics, see the Fusion Reactor page.
- Otherwise, they mine the block they are pointing at, if any. Harder blocks take longer to break.
- The exact time taken per block uses the following formula:
- timeTakenInSeconds = blockHardness * laserEnergyNeededPerHardness / laserStrength / 20.
- laserEnergyNeededPerHardness is by default 100000, but it is configurable. laserStrength is equal to the total energy per tick of all lasers pointing at the target block.
Crafting Recipe
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