Paxel: Difference between revisions
(→Usage) |
FantasyTeddy (talk | contribs) mNo edit summary |
||
Line 13: | Line 13: | ||
| A2 = | B2 = Stick | C2 = | | A2 = | B2 = Stick | C2 = | ||
| A3 = | B3 = Stick | C3 = | | A3 = | B3 = Stick | C3 = | ||
|Output= | |Output= Wood Paxel | ||
}} | }} | ||
Note : Tools (shovel, axe and pickaxe) must be made of the same material. Iron axe, iron shovel and iron pickaxe will produce a iron paxel. | Note : Tools (shovel, axe and pickaxe) must be made of the same material. Iron axe, iron shovel and iron pickaxe will produce a iron paxel. |
Revision as of 19:07, 31 July 2015
Description
The Paxel, originally inspired by book's Uranium Mod, has gone on to become one of Mekanism's core features. Created by combining a Pickaxe, Axe, and Shovel of any tool-building resource, it includes a faster harvesting rate for all blocks, as well as a higher amount of uses and the possibility to repair wooden, iron, gold, stone and diamond paxels on a anvil with the concerned materials, but bronze, lapis lazuli, steel, glowstone, osmium and obsidian paxels are not repairable. It also has a damage boost against mobs.
Crafting Recipe
Note : Tools (shovel, axe and pickaxe) must be made of the same material. Iron axe, iron shovel and iron pickaxe will produce a iron paxel.
Stats
These are all Paxels obtainable ingame. HP stands for the exact durabilty of the tool.
|