Induction Matrix: Difference between revisions

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The Induction Matrix is a highly configurable multi-block energy storage structure. It is built using [[Induction Casing]] and [[Induction Port]] for the casing, and any combination of Air, [[Induction Providers]] and [[Induction Cells]].
The Induction Matrix is a highly configurable multi-block energy storage structure. It is built using [[Induction Casing]] and [[Induction Port]] for the casing, and any combination of Air, [[Induction Providers]] and [[Induction Cells]].
== Video Tutorial ==
''All links refer to YouTube's watch page.''
[https://www.youtube.com/watch?v=r1dORuy5eOE EsquilãoBR Tutorial  PT-BR]


==Creation Rules==
==Creation Rules==

Revision as of 23:15, 31 August 2020

The Induction Matrix is a highly configurable multi-block energy storage structure. It is built using Induction Casing and Induction Port for the casing, and any combination of Air, Induction Providers and Induction Cells.


Video Tutorial

All links refer to YouTube's watch page.

EsquilãoBR Tutorial PT-BR


Creation Rules

A correctly formed Induction Matrix will spark once with Redstone Particles when you place down the last block, and will also have an interface when right clicking the block. Note: To make the Induction Matrix function properly, you will want to have one Induction Port configured to input and one Induction Port to output, using a Configurator

Assembly rules:

  • The Induction Matrix will only form if the structure is a rectangular prism smaller than 18x18x18[citation needed].
  • All edges of the block must be made using Induction Casing.
  • All faces (other than edges) can be filled using either Induction Casing or Induction Port in any configuration (regardless of how the inside is set up).
  • The inside of the cube can be filled with either Induction Providers, Induction Cells or air blocks. However, you need at least 1 Induction Cell and 1 Induction Provider. Without at least 1 Induction Provider, the Induction Matrix cannot send or receive power.
  • The inside of the cube components do not need to match in tier.


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