Energy Unit Conversion: Difference between revisions
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The '''Energy Unit Conversion''' describes the rate in which the | The '''Energy Unit Conversion''' describes the rate in which the 3 main energy units supported by Mekanism (EU, FE, J) can be converted. | ||
* 1 '''FE''' = 2.5 '''J''' = 0.25 '''EU''' | |||
* 0.4 '''FE''' = 1 '''J''' = 0.1 '''EU''' | |||
* 4 '''FE''' = 10 '''J''' = 1 '''EU''' | |||
Note that RF is completely equivalent to FE. | |||
Mekanism supports up to 2^64-1 or roughly 1.8x10^19 Joules of energy in any regular container. This would be displayed as 18 EFE in game (exa-FE). | |||
The list of prefixes for energy, sorted by size from the smallest to largest, is : | |||
f < p < n < µ < m < [nothing] < k < M < G < T < P < E < Z < Y | |||
Where each level is 1000x bigger/smaller than the adjacent ones. | |||
{{Mekanism}} | |||
[[Category:Technical]] | [[Category:Technical]] |
Latest revision as of 03:06, 21 February 2024
The Energy Unit Conversion describes the rate in which the 3 main energy units supported by Mekanism (EU, FE, J) can be converted.
- 1 FE = 2.5 J = 0.25 EU
- 0.4 FE = 1 J = 0.1 EU
- 4 FE = 10 J = 1 EU
Note that RF is completely equivalent to FE.
Mekanism supports up to 2^64-1 or roughly 1.8x10^19 Joules of energy in any regular container. This would be displayed as 18 EFE in game (exa-FE).
The list of prefixes for energy, sorted by size from the smallest to largest, is :
f < p < n < µ < m < [nothing] < k < M < G < T < P < E < Z < Y
Where each level is 1000x bigger/smaller than the adjacent ones.
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