Digital Miner: Difference between revisions
(Main GUI Explanation (Overhaul #1). Will fix redundancies later.) |
(Added Config GUI (Overhaul #2)) |
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! Number !! Label !! Description | ! Number !! Label !! Description | ||
|- | |- | ||
| 1 || Start Button || Initiates mining. Upon running for the first time after being placed or reset, it will scan the area for the desired blocks. It will NOT scan the area for | | 1 || Start Button || Initiates mining. Upon running for the first time after being placed or reset, it will scan the area for the desired blocks. It will NOT scan the area for any blocks/items placed after the start button was pressed. The miner will need to be reset for it to re-scan the area for new blocks. | ||
|- | |- | ||
| 2 || Stop Button || Stops mining. | | 2 || Stop Button || Stops mining. | ||
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| 3 || Config Button || Brings up the config interface (see GUI below). This button will be unavailable to click once the start button has been pressed, the reset button must be pressed to allow access to the config interface. | | 3 || Config Button || Brings up the config interface (see GUI below). This button will be unavailable to click once the start button has been pressed, the reset button must be pressed to allow access to the config interface. | ||
|- | |- | ||
| 4 || Energy Slot || Insert a source of energy (like | | 4 || Energy Slot || Insert a source of energy (like a charged [[Energy Tablet]] or [[Energy Cube]]) to power the digital miner. This does not need to be used if power is provided externally through one of its energy ports. | ||
|- | |- | ||
| 5 || Block Status || Indicates if blocks are needed to replace mined ones. | | 5 || Block Status || Indicates if blocks are needed to replace mined ones. | ||
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| 13 || Energy Information || Indicates how much energy will be utilized during operation, how much is needed if lacking an insufficient supply of energy and the current unit of energy. Click this tab to change the energy unit used (RF/EU/MJ/J). | | 13 || Energy Information || Indicates how much energy will be utilized during operation, how much is needed if lacking an insufficient supply of energy and the current unit of energy. Click this tab to change the energy unit used (RF/EU/MJ/J). | ||
|- | |- | ||
| 14 || Visual Toggle || Click this to see the area that the digital miner will cover when mining. The visuals/field will appear as white cubes so as long as the area is not occupied by any blocks. | | 14 || Visual Toggle || Click this to see the area that the digital miner will cover when mining. The visuals/field will appear as white cubes so as long as the area is not occupied by any blocks. The white cubes represent the maximum area the digital miner will cover, including blocks at those cubes. | ||
|- | |- | ||
| 15 || Display Screen || Displays the current status of the digital miner. 'Idle' when not running, 'Running' when operating, 'Not Ready' when machine has not run after being reset, 'Ready' after running at least once, what modes are currently active (On/Off) and how many blocks are left to be mined. | | 15 || Display Screen || Displays the current status of the digital miner. 'Idle' when not running, 'Running' when operating, 'Not Ready' when machine has not run after being reset, 'Ready' after running at least once, what modes are currently active (On/Off) and how many blocks are left to be mined. | ||
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| 17 || Digital Miner Inventory || Mined blocks/items will be stored here. Replacement blocks for the mined blocks can also be placed here instead of using a container with blocks and auto-pull mode active. Once this inventory is full, the digital miner will continue to run but not mine any blocks, so please ensure that this inventory is kept cleared by collecting the items or by using the auto-eject function. | | 17 || Digital Miner Inventory || Mined blocks/items will be stored here. Replacement blocks for the mined blocks can also be placed here instead of using a container with blocks and auto-pull mode active. Once this inventory is full, the digital miner will continue to run but not mine any blocks, so please ensure that this inventory is kept cleared by collecting the items or by using the auto-eject function. | ||
|} | |||
==Config Interface== | |||
[[File:DGGUI2.png | 500 px | Digital Miner Config GUI]] | |||
{| class="wikitable" | |||
|- | |||
! Number !! Label !! Description | |||
|- | |||
| 1 || Back Arrow || This arrow brings you back to the main interface. | |||
|- | |||
| 2 || Scroll Bar || If you have more than four filters, drag the slider to view the other filters. Alternatively you can just use your mousewheel. | |||
|- | |||
| 3 || Filter List || Edit/Delete your filters by clicking them. You can adjust the priority of what is mined first or last by clicking the triangular arrows near the bottom right corner of each filter (top is highest, bottom is lowest). Sadly you CANNOT turn a filter on/off. | |||
|- | |||
| 4 || Create New Filter Button || Click this to add a new filter for the digital miner to use. You can choose between 'ItemStack', 'OreDict', 'Material', and 'Mod ID' (see Filters below). | |||
|- | |||
| 5 || Inverse Button || Toggles inverse mode, in which it will mine everything but the blocks/items listed in the filter list. A practical use for this is to add filters for common blocks like stone, gravel, dirt, grass, sand, etc., using inverse mode this way will make it mine everything, even blocks that might not be included in the ore dictionary. | |||
|- | |||
| 6 || Config Screen || Displays the current amount of filters made/used (after the T colon), the radius (in blocks), the minimum y-value, the maximum y-value, the last three contributing to what area the digital miner will cover, and lastly whether inverse mode is on or off (after the I colon). | |||
|- | |||
| 7 || Radius Setting || Type in the radius you want the digital miner to cover in the black text box left to the check box. Acceptable values are 0-32, where 0 is one block directly at the center of the digital miner, 1-32 will add the corresponding sized square around this block. Area: (2x+1)^2, x = radius. | |||
|- | |||
| 8 || Minimum Y-value Setting || Type in the minimum y-value the digital miner will cover. This value cannot be higher than the maximum y-value, if set to a higher value, it will be set to the current maximum y-value. Setting the max/min y-values to the same number allows the miner to mine one layer of blocks. | |||
|- | |||
| 9 || Maximum Y-value Setting || Type in the maximum y-value the digital miner will cover. This value cannot be lower than the minimum y-value, if set to a lower value, the value will not change from its current one. | |||
|} | |} | ||
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The "I" icon toggle Inverse mode. Inverse mode mines everything that is not in the in the list. | The "I" icon toggle Inverse mode. Inverse mode mines everything that is not in the in the list. | ||
A practial use for this is to put Dirt, Grass, Sand, Sandstone, Gravel, Cobblestone and Stone into the ItemStack list and toggle the Inverse mode. The Digital Miner will mine everything '''but''' these common materials. | A practial use for this is to put Dirt, Grass, Sand, Sandstone, Gravel, Cobblestone and Stone into the ItemStack list and toggle the Inverse mode. The Digital Miner will mine everything '''but''' these common materials. | ||
===Silk Touch Mode=== | ===Silk Touch Mode=== |
Revision as of 14:16, 17 February 2017
The Digital Miner is the large scale mining machine for Mekanism. However, this machine is like no other as it "magically-teleports" mined blocks to its inventory.
The player can set the mining radius and the depth for its scanning area. The player can also opt to replace all mined blocks should the player wish to do so by keeping it fed with the desired material. This machine can also be set to silk touch ores with more energy consumption as well as smartly filter ores through the ore dictionary, like all Mekanism machines this machine can also be set to auto output its mined blocks ready to be processed and sorted and at the same time can also receive the same upgrades as the Mekanism Factories.
Contents
Crafting Recipe
Usage
To start, the Digital Miner needs a source of power. It can be powered through its energy slot (see GUI below) or by one of its three energy ports (indicated by a green square), where they are situated on the sides and bottom. It has two other ports (indicated by a yellowish-tan square), one for inputting replacement blocks on the top and one for exporting mined blocks or materials on the back.
Once powered, you have to click on Config
to set the materials you want him to mine.
Press OreDict
to enter codes of the materials and press save. If it worked you'll see the icon of the ore in the slot in the list, if it didn't work, you'll see a blank slot.
Example codes :
- To mine Gold Ore:
oreGold
- To mine Redstone (redstone ore in Silk Touch mode):
oreRedstone
- To mine everything that is made out of wood:
Wood*
- To mine every ore:
ore*
- To mine whatever is made out of Emerald (Emerald block, Emerald ore):
*Emerald
It should also be noted that if the ore's name is too long just add *
as the last character e.g. oreCertus*
("Certus Quartz" from the mod AE2).
Some materials, such as Obsidian, do not exist in the Digital Miner Dictionary. You will have to press ItemStack
beside OreDict
. Place one Obsidian block into the slot then click save.
Enter the radius you want him to mine in and press the little hook to save it. (Maximum radius is 32)
The Digital Miner has 2 IO-Slots. The one on the back, where the items can be picked up (i.e. by Logistical Transporter) and one on the top front to insert items (i.e. from a bin).
Main Interface
Number | Label | Description |
---|---|---|
1 | Start Button | Initiates mining. Upon running for the first time after being placed or reset, it will scan the area for the desired blocks. It will NOT scan the area for any blocks/items placed after the start button was pressed. The miner will need to be reset for it to re-scan the area for new blocks. |
2 | Stop Button | Stops mining. |
3 | Config Button | Brings up the config interface (see GUI below). This button will be unavailable to click once the start button has been pressed, the reset button must be pressed to allow access to the config interface. |
4 | Energy Slot | Insert a source of energy (like a charged Energy Tablet or Energy Cube) to power the digital miner. This does not need to be used if power is provided externally through one of its energy ports. |
5 | Block Status | Indicates if blocks are needed to replace mined ones. |
6 | Reset Button | Resets the digital miner; allows for the config to be accessed again and re-scans the area for new blocks after hitting the start button. |
7 | Auto-Eject Button | Toggles auto-eject mode; automatically ejects blocks/items not used for replacing mined ones. |
8 | Silk Touch Button | Toggles Silk Touch mode, where mined blocks act as if mined by a pickaxe enchanted with silk touch. This mode comes at the expense of utilizing six times as much energy. |
9 | Auto-Pull Button | Toggles auto-pull mode; automatically pulls blocks from a container (like a bin) for replacing mined blocks. Do not insert items in the top port (like a pipe or an export bus), just place the container (with the corresponding blocks) directly on top of the port. |
10 | Upgrade Tab | Opens up the upgrade interface. The digital miner is able to accept speed and energy upgrades, eight each for a maximum multiplier effect of 10. |
11 | Security Tab | Changes who is allowed to use/access the digital miner. Set it to private to restrict other players, public for free access, or trusted for friends. |
12 | Redstone Control | Changes the behavior of the digital miner with redstone. Default setting is disabled, allowing for manual control. The digital miner can accept the signal on any of its sides. |
13 | Energy Information | Indicates how much energy will be utilized during operation, how much is needed if lacking an insufficient supply of energy and the current unit of energy. Click this tab to change the energy unit used (RF/EU/MJ/J). |
14 | Visual Toggle | Click this to see the area that the digital miner will cover when mining. The visuals/field will appear as white cubes so as long as the area is not occupied by any blocks. The white cubes represent the maximum area the digital miner will cover, including blocks at those cubes. |
15 | Display Screen | Displays the current status of the digital miner. 'Idle' when not running, 'Running' when operating, 'Not Ready' when machine has not run after being reset, 'Ready' after running at least once, what modes are currently active (On/Off) and how many blocks are left to be mined. |
16 | Energy Buffer | Hover the cursor over the bar to see how much energy is currently stored by the digital miner. As it depletes, the green bar will decrease. |
17 | Digital Miner Inventory | Mined blocks/items will be stored here. Replacement blocks for the mined blocks can also be placed here instead of using a container with blocks and auto-pull mode active. Once this inventory is full, the digital miner will continue to run but not mine any blocks, so please ensure that this inventory is kept cleared by collecting the items or by using the auto-eject function. |
Config Interface
Number | Label | Description |
---|---|---|
1 | Back Arrow | This arrow brings you back to the main interface. |
2 | Scroll Bar | If you have more than four filters, drag the slider to view the other filters. Alternatively you can just use your mousewheel. |
3 | Filter List | Edit/Delete your filters by clicking them. You can adjust the priority of what is mined first or last by clicking the triangular arrows near the bottom right corner of each filter (top is highest, bottom is lowest). Sadly you CANNOT turn a filter on/off. |
4 | Create New Filter Button | Click this to add a new filter for the digital miner to use. You can choose between 'ItemStack', 'OreDict', 'Material', and 'Mod ID' (see Filters below). |
5 | Inverse Button | Toggles inverse mode, in which it will mine everything but the blocks/items listed in the filter list. A practical use for this is to add filters for common blocks like stone, gravel, dirt, grass, sand, etc., using inverse mode this way will make it mine everything, even blocks that might not be included in the ore dictionary. |
6 | Config Screen | Displays the current amount of filters made/used (after the T colon), the radius (in blocks), the minimum y-value, the maximum y-value, the last three contributing to what area the digital miner will cover, and lastly whether inverse mode is on or off (after the I colon). |
7 | Radius Setting | Type in the radius you want the digital miner to cover in the black text box left to the check box. Acceptable values are 0-32, where 0 is one block directly at the center of the digital miner, 1-32 will add the corresponding sized square around this block. Area: (2x+1)^2, x = radius. |
8 | Minimum Y-value Setting | Type in the minimum y-value the digital miner will cover. This value cannot be higher than the maximum y-value, if set to a higher value, it will be set to the current maximum y-value. Setting the max/min y-values to the same number allows the miner to mine one layer of blocks. |
9 | Maximum Y-value Setting | Type in the maximum y-value the digital miner will cover. This value cannot be lower than the minimum y-value, if set to a lower value, the value will not change from its current one. |
Modes
Inverse Mode
The "I" icon toggle Inverse mode. Inverse mode mines everything that is not in the in the list. A practial use for this is to put Dirt, Grass, Sand, Sandstone, Gravel, Cobblestone and Stone into the ItemStack list and toggle the Inverse mode. The Digital Miner will mine everything but these common materials.
Silk Touch Mode
The Silk Touch button toggles the Silk Touch mode. When mining coal, the miner will instead receive Coal Ore blocks, rather than pieces of Coal. However, this mode requires 6x the amount of energy it needs.
Auto-Eject
The Auto-Eject button toggles the eject function. When a block is mined, the block will automatically be sent to a connected pipe, leading to a chest or to an ore processing machine. If the other end of the pipe is not attached to anything, the miner won't eject them.
Block Replacement
The slot over the Auto-Eject button is the block replacement.
For example, if a stone block is in the slot, every mined block will be replaced by a stone block, which will not leave an empty hole underground.
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