Fission Reactor: Difference between revisions

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[[File:Fission reactor.png|thumbnail|Fission Reactor]]
[[File:Fission reactor.png|thumb|Fission Reactor]]


This page is a work in progress! Many essential things are missing.  
This page is a work in progress! Many essential things are missing.  
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Output ports must be configured to the proper output type by right-clicking them with a [[Configurator]].
Output ports must be configured to the proper output type by right-clicking them with a [[Configurator]].


== Burn rate ==
== Reactor GUI ==


[[File:Fission Reactor GUI.png|thumb|right]]
The reactor's GUI shows it's status (running or disabled), burn rate, heating rate, temperature and structural damage (health).


=== Status ===
=== Burn Rate ===
[[File:Fission Reactor Stats.png|thumb|right]]
The burn rate is the rate at which the reactor will burn [[Fissile Fuel]]. For a newly formed reactor, it is automatically set to 0.1 mB/t. It can be changed in the reactor's statistics tab.
=== Heating Rate ===
=== Temperature ===
=== Damage ===
== Cooling and power production ==
=== Water based cooling ===
=== Sodium based cooling ===
== Safe operation ==
=== Breaker switch ===


== Radiation ==
== Radiation ==

Revision as of 15:04, 22 July 2020

Fission Reactor

This page is a work in progress! Many essential things are missing.

The Fission Reactor is a multiblock structure that allows for variable input rates of Fissile Fuel. The reactor uses either Sodium or water as a coolant. Power is generated by converting the generated heat into power in an Industrial Turbine. With water cooled reactors, this is done by directly piping steam into an Industrial Turbine. Sodium cooled reactors use a Thermoelectric Boiler as a heat-exchanger to cool down the Superheated sodium and heat up water into Steam.

Construction


Some example control rod setups as seen from the top ( is for Fission Reactor Casing or Reactor Glass, R is for a control rod):

       CCCCC   CCCCC
 CCC   C   C   CR RC
 CRC   CR RC   C R C
 CCC   C   C   CR RC
       CCCCC   CCCCC


A fission reactor requires at least 4 Fission Reactor Ports:

  • One coolant input
  • One coolant output
  • One Fissile Fuel input
  • One waste output


Output ports must be configured to the proper output type by right-clicking them with a Configurator.

Reactor GUI

Fission Reactor GUI.png

The reactor's GUI shows it's status (running or disabled), burn rate, heating rate, temperature and structural damage (health).

Status

Burn Rate

Fission Reactor Stats.png

The burn rate is the rate at which the reactor will burn Fissile Fuel. For a newly formed reactor, it is automatically set to 0.1 mB/t. It can be changed in the reactor's statistics tab.

Heating Rate

Temperature

Damage

Cooling and power production

Water based cooling

Sodium based cooling

Safe operation

Breaker switch

Radiation

As a byproduct of burning Fissile Fuel, fission reactors produce Nuclear Waste which can be converted in either Polonium Pellet or Plutonium Pellet. Both conversion paths produce Spent Nuclear Waste as a byproduct (at a ratio of 10:1), which must be stored in Radioactive Waste Barrels. Nuclear Waste or Spent Nuclear Waste can be piped into a Nuclear Waste Barrel from its top side with a Pressurized Tube.


Radiation can leak into the environment for the following reasons:

  • Fission reactor overheating leading to a core meltdown (actually blowing up).
  • Fission reactor running with its waste tank full.
  • Breaking any block containing radioactive materials. Most notably Pressurized Tubes and Radioactive Waste Barrels, but also any machine (like a Pressurized Reaction Chamber containing radioactive materials. These can still be broken safely if they are somehow drained of their radioactive contents beforehand.


The player can check the storage status of Nuclear Waste Barrels by crouching and right-clicking it with an empty hand. Green radiation particles start to appear as a barrel fills up (these are just a rough visual indicator of a barrel's fill ratio, not actual radiations).

While a barrel containing waste cannot be moved (because they cannot be broken safely in the first place), its contents can be drained from its bottom side with a tube in pull mode and moved to another barrel with a tube network. Once empty, the barrel can be safely broken.

Quantum Entangloporters cannot handle radioactive materials. i.e. it is not possible to make Polonium Pellets with a reactor in the nether or have a reactor in the overworld and store waste in the nether.

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