Universal Cable: Difference between revisions

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(Added section on Connecting and Routing cables. Link to Configurator)
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== Cable Mechanics ==  
== Cable Mechanics ==  


Each cable network has a certain transfer rate and capacity (energy stored in the cables). The capacity is the sum of the capacity of all cables in a network, the transfer rate is the same, but per tick. Cables fully support multipart.
Each cable network has a certain transfer rate and capacity (energy stored in the cables). The capacity is the sum of the capacity of all cables in a network, the transfer rate is the same, but per tick.
 
== Connecting and Routing Cables ==
If a cable is next to another, the two will connect. Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected. For cable/machine connection you have the option of using shift + right clicking with the [[Configurator]] on the cable segment to break the connection.
 
All cables are ForgeMultipart compatible, meaning you can place Microblock covers in the same space as cables and vice versa. Non-hollow covers can block connections between cables as well as machinery if the cover was placed down before the cable was. Hollow covers can be placed over cables that have an existing connection.


== Cable Types ==
== Cable Types ==

Revision as of 06:22, 14 May 2016

Universal Cable
Universal Cable.png
Universal Cable
Mod

Mekanism

Type

Cable

Tool

?

Stackable

Yes (64)

Universal Cables are Mekanism's way to transfer power. They are capable of transferring Mekanism's power Joules (J), as well as a variety of other power types such as Thermal Expansion's Redstone Flux (RF), Buildcraft's Minecraftjoules (MJ), and Industrialcraft Energy Unit (EU). This flexibility allows players to mix power generation from different mods while still only using one type of cabling.

Cable Mechanics

Each cable network has a certain transfer rate and capacity (energy stored in the cables). The capacity is the sum of the capacity of all cables in a network, the transfer rate is the same, but per tick.

Connecting and Routing Cables

If a cable is next to another, the two will connect. Likewise, if the cable is near a machine and its side can accept energy, then the two will be connected. For cable/machine connection you have the option of using shift + right clicking with the Configurator on the cable segment to break the connection.

All cables are ForgeMultipart compatible, meaning you can place Microblock covers in the same space as cables and vice versa. Non-hollow covers can block connections between cables as well as machinery if the cover was placed down before the cable was. Hollow covers can be placed over cables that have an existing connection.

Cable Types

Name Recipe Capacity (J/t)
UniversalCableBasic.png Basic Universal Cable
Steel Ingot Redstone Steel Ingot Grid layout Arrow (small).png Basic Universal Cable8






3200
UniversalCableAdvanced.png Advanced Universal Cable
Basic Universal Cable Basic Universal Cable Basic Universal Cable Grid layout Arrow (small).png Advanced Universal Cable8
Basic Universal Cable Enriched Alloy Basic Universal Cable
Basic Universal Cable Basic Universal Cable Basic Universal Cable
12800
UniversalCableElite.png Elite Universal Cable
Advanced Universal Cable Advanced Universal Cable Advanced Universal Cable Grid layout Arrow (small).png Elite Universal Cable8
Advanced Universal Cable Reinforced Alloy Advanced Universal Cable
Advanced Universal Cable Advanced Universal Cable Advanced Universal Cable
64000
UniversalCableUltimate.png Ultimate Universal Cable
Elite Universal Cable Elite Universal Cable Elite Universal Cable Grid layout Arrow (small).png Ultimate Universal Cable8
Elite Universal Cable Atomic Alloy Elite Universal Cable
Elite Universal Cable Elite Universal Cable Elite Universal Cable
320000
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