Radiation: Difference between revisions

(Created page with "Radiation is a status effect implemented by Mechanism. IT affects the player with the bleeding effect until they die* a creature is affected with radiation under the fallowin...")
 
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Radiation is a status effect implemented by Mechanism. IT affects the player with the bleeding effect until they die*
Radiation is a status effect implemented by Mechanism. It affects the player with a lingering damaging effect until they die, or manage to wait out until their radiation levels lower to a safe number, viewable by a [[Dosimeter_Unit|Dosimeter]].
A radiation dose of approximately 10 μsv will cause a green tint to be applied to the screen and damage occurs at approximately 60 μsv, This damage will continue until either the player dies or absorbed radiation dosage naturally lowers below the threshold


a creature is affected with radiation under the fallowing conditions
 
* A reactor(such as fission or fusion) meltdown
== Radiation Sources ==
* A [[Fission Reactor]] meltdown
* A reactor waste vent is not properly setup
* A reactor waste vent is not properly setup
* A player holds a machine with a radioactive substance inside of it
* Breaking any machine with waste or radioactive gas such as [[Polonium Pellet|Polonium]] still in it
* Breaking [[Radioactive Waste Barrel|Radioactive Waste Barrels]]

Revision as of 17:21, 19 June 2022

Radiation is a status effect implemented by Mechanism. It affects the player with a lingering damaging effect until they die, or manage to wait out until their radiation levels lower to a safe number, viewable by a Dosimeter. A radiation dose of approximately 10 μsv will cause a green tint to be applied to the screen and damage occurs at approximately 60 μsv, This damage will continue until either the player dies or absorbed radiation dosage naturally lowers below the threshold


Radiation Sources

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