Module:Metallurgic Infuser
Revision as of 06:44, 22 July 2015 by FantasyTeddy (talk | contribs)
Documentation for this module may be created at Module:Metallurgic Infuser/doc
local p = {}
function p.table( f )
local args = f
if f == mw.getCurrentFrame() then
args = require( 'Module:ProcessArgs' ).merge()
else
f = mw.getCurrentFrame()
end
local grid = require( 'Module:Grid' )
-- Start table when appropriate
local multirow = f:callParserFunction( '#dplvar', 'multirow' )
if multirow ~= '1' then
multirow = nil
end
local head = args.head or ''
if multirow then
head = ''
elseif head ~= '' then
multirow = 1
f:callParserFunction( '#dplvar:set', 'multirow', '1' )
else
head = 1
end
-- End table when appropriate
local foot = args.foot or ''
if multirow then
if foot ~= '' then
multirow = nil
f:callParserFunction( '#dplvar:set', 'multirow', '0' )
end
else
foot = 1
end
local header = ''
if head ~= '' then
local name = ''
local description = ''
if args.showname == '1' or multirow and args.showname ~= '0' then
name = 'Name !! '
f:callParserFunction( '#dplvar:set', 'craftingname', '1' )
end
if args.showdescription == '1' then
description = ' !! class="unsortable" | Description'
f:callParserFunction( '#dplvar:set', 'craftingdescription', '1' )
end
local class = args.class or ''
local recipeClass = ''
if multirow then
class = 'sortable collapsible ' .. class
recipeClass = 'class="unsortable collapse-button" |'
end
header = table.concat( {
' {| class="wikitable ' .. class .. '"',
'! ' .. name .. 'Ingredients !! ' .. recipeClass .. ' [[Metallurgic Infuser]] recipe' .. description,
'|-'
}, '\n' )
end
-- Name cell
local nameCell
if f:callParserFunction( '#dplvar', 'craftingname' ) == '1' then
if args.name or '' ~= '' then
nameCell = args.name
else
local names = {}
local links = {}
for v in mw.text.gsplit( args.Output or '', '%s*;%s*' ) do
parts = grid.getParts( v, args.Mod )
parts.mod = parts.mod or ''
if not names[parts.mod .. ':' .. parts.name] then
local link = ''
if parts.mod ~= '' then
link = 'Mods/' .. parts.mod .. '/' .. parts.name .. '|'
end
if parts.name:find( '^Any ' ) then
table.insert( links, 'Any [[' .. link .. parts.name:sub( 4 ) .. ']]' )
else
table.insert( links, '[[' .. link .. parts.name .. ']]' )
end
names[parts.mod .. ':' .. parts.name] = 1
end
end
nameCell = table.concat( links, ' or<br>' )
end
end
-- Infusion materials
local infusionMaterial = {
['Diamond'] = 'Diamond Dust; Compressed Diamond',
['Obsidian'] = 'Refined Obsidian Dust; Compressed Obsidian',
['Tin'] = 'Tin Dust',
['Bio Fuel'] = 'Bio Fuel',
['Redstone'] = 'Redstone; Block of Redstone; Compressed Redstone',
['Carbon'] = 'Coal; Charcoal; Compressed Carbon',
['Mushroom'] = '[Mushroom]Red Mushroom; [Mushroom]Brown Mushroom'
}
-- Create ingredient list
local ingredients = {}
local ingredientKeys = {}
local animatedIngredients = {}
local animatedKeys = {}
for k, v in pairs( args ) do
v = mw.text.trim( v )
if v ~= '' then
if tostring( k ):find( '^Input$' ) then
if v:find( ';' ) then
table.insert( animatedKeys, v )
else
local parts = grid.getParts( v, args.Mod )
parts.mod = parts.mod or ''
local fullName = parts.mod .. ':' .. parts.name
if not ingredients[fullName] then
table.insert( ingredientKeys, fullName )
ingredients[fullName] = { mod = parts.mod, name = parts.name }
end
end
elseif tostring( k ):find( '^Infuse$' ) then
args.InfuseBar = args.Infuse
local infuse = infusionMaterial[v]
if infuse then
table.insert( animatedKeys, infuse )
args.Infuse = infuse
end
end
end
end
for k, v in ipairs( animatedKeys ) do
local frames = mw.text.split( v, '%s*;%s*' )
local length = #frames
for k2, v2 in ipairs( frames ) do
local parts = grid.getParts( v2, args.Mod )
parts.mod = parts.mod or ''
local fullName = parts.mod .. ':' .. parts.name
if v2 ~= '' and not ingredients[fullName] and not animatedIngredients[fullName] then
table.insert( ingredientKeys, fullName )
animatedIngredients[fullName] = { mod = parts.mod, name = parts.name, final = k2 == length }
end
end
end
-- Ingredients cell
local ingredientsCell
if args.ingredients or '' ~= '' then
ingredientsCell = args.ingredients
else
ingredientsCell = {}
for k, v in ipairs( ingredientKeys ) do
local link = ''
local separator = ' +'
if k == #ingredientKeys then
separator = ''
elseif animatedIngredients[v] and not animatedIngredients[v].final then
separator = ' or'
end
local mod = ( ingredients[v] or animatedIngredients[v] ).mod
local name = ( ingredients[v] or animatedIngredients[v] ).name
if mod ~= '' then
link = 'Mods/'.. mod .. '/' .. name .. '|'
end
if name:find( '^Any ' ) then
table.insert( ingredientsCell, 'Any [[' .. link .. name:sub( 5 ) .. ']]' .. separator )
else
table.insert( ingredientsCell, '[[' .. link .. name .. ']]' .. separator )
end
end
ingredientsCell = table.concat( ingredientsCell, '<br>\n' )
end
-- Recipe cell
local recipeCell = grid.metallurgicInfuser( args )
local row = { ingredientsCell, recipeCell }
if nameCell then
table.insert( row, 1, nameCell )
end
if f:callParserFunction( '#dplvar', 'craftingdescription' ) == '1' then
table.insert( row, args.description or '' )
end
row = table.concat( row, '\n|\n' )
if nameCell then
row = '!\n' .. row
else
row = '|\n' .. row
end
local footer = ''
if foot ~= '' then
footer = '|}'
f:callParserFunction( '#dplvar:set', 'craftingname', '0', 'craftingdescription', '0' )
end
-- Create ingredient categories for DPL
local title = mw.title.getCurrentTitle()
local categories = ''
if args.nocat ~= '1' and title.namespace == 0 and not title.isSubpage then
categories = {}
if args.type then
table.insert( categories, '[[Category:' .. args.type .. ' recipe]]' )
end
if args.ignoreusage ~= '1' then
for k, v in ipairs( ingredientKeys ) do
v = v:sub( 2 )
if not v:find( ':' ) then
table.insert( categories, '[[Category:Recipe using ' .. v .. ']]' )
end
end
end
categories = table.concat( categories, '' )
end
if args.debug == '1' then
return '<pre>' .. header .. '\n' .. row .. '\n|-\n' .. footer .. categories .. '</pre>'
else
return header .. '\n' .. row .. '\n|-\n' .. footer .. categories
end
end
return p
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