Module:Crafting
Revision as of 09:05, 21 July 2015 by FantasyTeddy (talk | contribs) (Created page with "local p = {} function p.table( f ) local args = f if f == mw.getCurrentFrame() then args = require( 'Module:ProcessArgs' ).merge() else f = mw.getCurrentFrame() end l...")
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Documentation for this module may be created at Module:Crafting/doc
local p = {}
function p.table( f )
local args = f
if f == mw.getCurrentFrame() then
args = require( 'Module:ProcessArgs' ).merge()
else
f = mw.getCurrentFrame()
end
local grid = require( 'Module:Grid' )
-- Start table when appropriate
local multirow = f:callParserFunction( '#dplvar', 'multirow' )
if multirow ~= '1' then
multirow = nil
end
local head = args.head or ''
if multirow then
head = ''
elseif head ~= '' then
multirow = 1
f:callParserFunction( '#dplvar:set', 'multirow', '1' )
else
head = 1
end
-- End table when appropriate
local foot = args.foot or ''
if multirow then
if foot ~= '' then
multirow = nil
f:callParserFunction( '#dplvar:set', 'multirow', '0' )
end
else
foot = 1
end
local header = ''
if head ~= '' then
local name = ''
local description = ''
if args.showname == '1' or multirow and args.showname ~= '0' then
name = 'Name !! '
f:callParserFunction( '#dplvar:set', 'craftingname', '1' )
end
if args.showdescription == '1' then
description = ' !! class="unsortable" | Description'
f:callParserFunction( '#dplvar:set', 'craftingdescription', '1' )
end
local class = args.class or ''
local recipeClass = ''
if multirow then
class = 'sortable collapsible ' .. class
recipeClass = 'class="unsortable collapse-button" |'
end
header = table.concat( {
' {| class="wikitable ' .. class .. '"',
'! ' .. name .. 'Ingredients !! ' .. recipeClass .. ' [[Crafting]] recipe' .. description,
'|-'
}, '\n' )
end
-- Name cell
local nameCell
if f:callParserFunction( '#dplvar', 'craftingname' ) == '1' then
if args.name or '' ~= '' then
nameCell = args.name
else
local names = {}
local links = {}
for v in mw.text.gsplit( args.Output or '', '%s*;%s*' ) do
parts = grid.getParts( v, args.Mod )
parts.mod = parts.mod or ''
if not names[parts.mod .. ':' .. parts.name] then
local link = ''
if parts.mod ~= '' then
link = 'Mods/' .. parts.mod .. '/' .. parts.name .. '|'
end
if parts.name:find( '^Any ' ) then
table.insert( links, 'Any [[' .. link .. parts.name:sub( 4 ) .. ']]' )
else
table.insert( links, '[[' .. link .. parts.name .. ']]' )
end
names[parts.mod .. ':' .. parts.name] = 1
end
end
nameCell = table.concat( links, ' or<br>' )
end
end
if nameCell and args.upcoming then
nameCell = nameCell .. '<br>([[' .. args.upcoming .. ']])'
end
-- Create ingredient list
local ingredients = {}
local ingredientKeys = {}
local animatedIngredients = {}
local animatedKeys = {}
for k, v in pairs( args ) do
v = mw.text.trim( v )
if v ~= '' and tostring( k ):find( '^%u?%d%d?$' ) then
if v:find( ';' ) then
table.insert( animatedKeys, v )
else
local parts = grid.getParts( v, args.Mod )
parts.mod = parts.mod or ''
local fullName = parts.mod .. ':' .. parts.name
if not ingredients[fullName] then
table.insert( ingredientKeys, fullName )
ingredients[fullName] = { mod = parts.mod, name = parts.name }
end
end
end
end
for k, v in ipairs( animatedKeys ) do
local frames = mw.text.split( v, '%s*;%s*' )
local length = #frames
for k2, v2 in ipairs( frames ) do
local parts = grid.getParts( v2, args.Mod )
parts.mod = parts.mod or ''
local fullName = parts.mod .. ':' .. parts.name
if v2 ~= '' and not ingredients[fullName] and not animatedIngredients[fullName] then
table.insert( ingredientKeys, fullName )
animatedIngredients[fullName] = { mod = parts.mod, name = parts.name, final = k2 == length }
end
end
end
-- Ingredients cell
local ingredientsCell
if args.ingredients or '' ~= '' then
ingredientsCell = args.ingredients
else
ingredientsCell = {}
for k, v in ipairs( ingredientKeys ) do
local link = ''
local separator = ' +'
if k == #ingredientKeys then
separator = ''
elseif animatedIngredients[v] and not animatedIngredients[v].final then
separator = ' or'
end
local mod = ( ingredients[v] or animatedIngredients[v] ).mod
local name = ( ingredients[v] or animatedIngredients[v] ).name
if mod ~= '' then
link = 'Mods/'.. mod .. '/' .. name .. '|'
end
if name:find( '^Any ' ) then
table.insert( ingredientsCell, 'Any [[' .. link .. name:sub( 5 ) .. ']]' .. separator )
else
table.insert( ingredientsCell, '[[' .. link .. name .. ']]' .. separator )
end
end
ingredientsCell = table.concat( ingredientsCell, '<br>\n' )
end
-- Automatic shapeless positioning
local newArgs = {}
if args[1] then
newArgs.shapeless = 1
if args[7] then
newArgs.A1 = args[1]
newArgs.B1 = args[2]
newArgs.C1 = args[3]
newArgs.A2 = args[4]
newArgs.B2 = args[5]
newArgs.C2 = args[6]
if args[8] then
-- ◼◼◼ ◼◼◼
-- ◼◼◼ OR ◼◼◼
-- ◼◼◼ ◼◼◻
newArgs.A3 = args[7]
newArgs.B3 = args[8]
newArgs.C3 = args[9]
if args[9] then
local identical = true
for i = 1, 8 do
if args[i] ~= args[i + 1] then
identical = false
end
end
if identical then
newArgs.shapeless = nil
end
end
else
-- ◼◼◼
-- ◼◼◼
-- ◻◼◻
newArgs.B3 = args[7]
end
elseif args[2] then
newArgs.A2 = args[1]
newArgs.B2 = args[2]
if args[5] then
-- ◻◻◻ ◻◻◻
-- ◼◼◼ OR ◼◼◼
-- ◼◼◼ ◼◼◻
newArgs.C2 = args[3]
newArgs.A3 = args[4]
newArgs.B3 = args[5]
newArgs.C3 = args[6]
elseif args[4] then
-- ◻◻◻
-- ◼◼◻
-- ◼◼◻
newArgs.A3 = args[3]
newArgs.B3 = args[4]
else
-- ◻◻◻ ◻◻◻
-- ◼◼◻ OR ◼◼◻
-- ◻◼◻ ◻◻◻
newArgs.B3 = args[3]
end
else
-- ◻◻◻
-- ◻◼◻
-- ◻◻◻
newArgs.B2 = args[1]
newArgs.shapeless = nil
end
else
newArgs.A1 = args.A1
newArgs.B1 = args.B1
newArgs.C1 = args.C1
newArgs.A2 = args.A2
newArgs.B2 = args.B2
newArgs.C2 = args.C2
newArgs.A3 = args.A3
newArgs.B3 = args.B3
newArgs.C3 = args.C3
newArgs.fixed = args.fixed
newArgs.notfixed = args.notfixed
end
-- Any other args we want to pass along
newArgs.Mod = args.Mod
newArgs.Output = args.Output
newArgs.Otitle = args.Otitle
newArgs.Olink = args.Olink
-- Recipe cell
local recipeCell = grid.craftingTable( newArgs )
local row = { ingredientsCell, recipeCell }
if nameCell then
table.insert( row, 1, nameCell )
end
if f:callParserFunction( '#dplvar', 'craftingdescription' ) == '1' then
table.insert( row, args.description or '' )
end
row = table.concat( row, '\n|\n' )
if nameCell then
row = '!\n' .. row
else
row = '|\n' .. row
end
local footer = ''
if foot ~= '' then
footer = '|}'
f:callParserFunction( '#dplvar:set', 'craftingname', '0', 'craftingdescription', '0' )
end
-- Create ingredient categories for DPL
local title = mw.title.getCurrentTitle()
local categories = ''
if args.nocat ~= '1' and title.namespace == 0 and not title.isSubpage then
categories = {}
if args.upcoming then
table.insert( categories, '[[Category:Upcoming]]' )
end
if args.type then
table.insert( categories, '[[Category:' .. args.type .. ' recipe]]' )
end
if args.ignoreusage ~= '1' then
for k, v in ipairs( ingredientKeys ) do
v = v:sub( 2 )
if not v:find( ':' ) then
if v == 'Any Dye' or v == 'Any Colored Dye' then
local dyes = {
'Orange Dye', 'Magenta Dye', 'Light Blue Dye', 'Dandelion Yellow', 'Lime Dye',
'Pink Dye', 'Gray Dye', 'Light Gray Dye', 'Cyan Dye', 'Purple Dye',
'Lapis Lazuli', 'Cocoa Beans', 'Cactus Green', 'Rose Red', 'Ink Sac'
}
if v == 'Any Dye' then
table.insert( dyes, 1, 'Bone Meal' )
end
for _, dye in ipairs( dyes ) do
table.insert( categories, '[[Category:Recipe using ' .. dye .. ']]' )
end
else
if v == 'Sticky Piston' then v = 'Piston'
elseif v== 'Any Mushroom' or v == 'Red Mushroom' or v == 'Brown Mushroom' then v = 'Mushroom'
elseif v == 'Red Sand' then v = 'Sand'
elseif v == 'Charcoal' then v = 'Coal'
elseif v:find( ' Wood$' ) then v = 'Wood'
elseif v:find( ' Wood Planks$' ) then v = 'Wood Planks'
elseif v:find( ' Stained Glass$' ) then v = 'Stained Glass'
elseif v:find( ' Stained Glass Pane$' ) then v = 'Stained Glass Pane'
elseif v:find( ' Wool$' ) then v = 'Wool'
elseif v:find( 'Red Sandstone$' ) then v = 'Red Sandstone'
elseif v:find( ' Sandstone$' ) then v = 'Sandstone'
elseif v:find( ' Stairs$' ) then v = 'Stairs'
elseif v:find( ' Slab$' ) then v = 'Slab'
elseif v:find( ' Pressure Plate$' ) then v = 'Pressure Plate'
elseif v:find( ' Firework Star$' ) then v = 'Firework Star'
elseif v:find( ' Stone Bricks$' ) then v = 'Stone Bricks'
elseif v:find( ' Quartz Block$' ) then v = 'Block of Quartz'
elseif v:find( ' Andesite$' ) then v = 'Andesite'
elseif v:find( ' Diorite$' ) then v = 'Diorite'
elseif v:find( ' Granite$' ) then v = 'Granite'
end
table.insert( categories, '[[Category:Recipe using ' .. v .. ']]' )
end
end
end
end
categories = table.concat( categories, '' )
end
if args.debug == '1' then
return '<pre>' .. header .. '\n' .. row .. '\n|-\n' .. footer .. categories .. '</pre>'
else
return header .. '\n' .. row .. '\n|-\n' .. footer .. categories
end
end
return p
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