http://wiki.aidancbrady.com/w/api.php?action=feedcontributions&user=AdamSauce&feedformat=atomOfficial Mekanism Wiki - User contributions [en-gb]2024-03-29T11:16:57ZUser contributionsMediaWiki 1.39.6http://wiki.aidancbrady.com/w/index.php?title=Radiation&diff=46996Radiation2023-02-09T14:56:34Z<p>AdamSauce: Improved flow of article</p>
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<div>'''Radiation''' is a status effect in Mechanism. It affects the player with a lingering damaging effect until the player either dies or survives long enough for the radiation level to decay to safe levels. Radiation amounts are viewable by a [[Dosimeter_Unit|Dosimeter]].<br />
<br />
A radiation level of 10 μsv will cause a green tint to be applied to the player's screen, a damaging effect occurs at approximately 60 μsv;<br />
<br />
<br />
== Radiation Sources ==<br />
* A [[Fission Reactor]] meltdown<br />
* A reactor waste vent is not properly setup<br />
* Breaking any machine with waste or radioactive gas such as [[Polonium Pellet|Polonium]] still in it<br />
* Breaking [[Radioactive Waste Barrel|Radioactive Waste Barrels]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Antimatter&diff=22682Antimatter2021-08-14T02:25:20Z<p>AdamSauce: added amount of AM needed</p>
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<div>[[stub]]<br />
<br />
Antimatter is in [[Mekanism]] v10 the final product of the [[Fissile Fuel]] cycle. it is the endgame material of V10. as such, it does not have a lot of uses as of now. <br />
<br> IT is mainly used by the [[antiprotonic Nucleosynthesizer]] to transmute certain blocks. it is crystallized in the [[Chemical Crystalizer]] with 1,000 MB of antimatter, and the resulting pellets are used to craft end game items,</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Superheated_sodium&diff=22681Superheated sodium2021-08-11T02:41:37Z<p>AdamSauce: </p>
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<div>{{stub}}<br />
Superheated sodium is the result of using [[Sodium]] as a coolant in something like a [[Fission Reactor]]. it is cooled down in a [[Thermoelectric Boiler]] back into [[Sodium]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Superheated_sodium&diff=22680Superheated sodium2021-08-11T02:41:20Z<p>AdamSauce: Created page with "stub Superheated sodium is the result of using Sodium as a coolant in something like a Fission Reactor. it is cooled down in a Thermoelectric Boiler back into..."</p>
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<div>[[stub]]<br />
Superheated sodium is the result of using [[Sodium]] as a coolant in something like a [[Fission Reactor]]. it is cooled down in a [[Thermoelectric Boiler]] back into [[Sodium]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Antimatter&diff=22679Antimatter2021-08-08T05:11:14Z<p>AdamSauce: Created page with "stub Antimatter is in Mekanism v10 the final product of the Fissile Fuel cycle. it is the endgame material of V10. as such, it does not have a lot of uses as of n..."</p>
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<div>[[stub]]<br />
<br />
Antimatter is in [[Mekanism]] v10 the final product of the [[Fissile Fuel]] cycle. it is the endgame material of V10. as such, it does not have a lot of uses as of now. <br />
<br> IT is mainly used by the [[antiprotonic Nucleosynthesizer]] to transmute certain blocks. it is crystallized in the [[Chemical Crystalizer]] and the resulting pellets are used to craft end game items,</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Hazmat_suit&diff=22672Hazmat suit2021-08-04T16:07:15Z<p>AdamSauce: Created page with "{{stub}} {{item |type=Armor |mod=Mekanism |stackable=n/A }} The Hazmat Suit is an Armor set that when fully worn, protects the player from Radiation.<br> The Helmet is us..."</p>
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<div>{{stub}}<br />
{{item<br />
|type=Armor<br />
|mod=Mekanism<br />
|stackable=n/A<br />
}}<br />
<br />
The Hazmat Suit is an Armor set that when fully worn, protects the player from [[Radiation]].<br><br />
The Helmet is used to craft the [[Inhalation Purification Unit]]<br />
<br />
== Recipe ==<br />
{{Crafting<br />
|A1=|A2=Lead Ingot|A3=Lead Ingot<br />
|B1=|B2=Lead Ingot|B3= Orange Dye<br />
|C1=|C2=Lead Ingot|C3=Lead Ingot<br />
|Output=Hazmat Mask}}<br />
{{Crafting<br />
|A1=Lead Ingot|A2=Lead Ingot|A3=Lead Ingot<br />
|B1=Orange Dye|B2=Lead Ingot|B3=Lead Ingot<br />
|C1=Lead Ingot|C2=Lead Ingot|C3=Lead Ingot<br />
|Output=Hazmat Gown}}<br />
{{Crafting<br />
|A1=Lead Ingot|A2=Lead Ingot|A3=Lead Ingot<br />
|B1=Lead Ingot|B2=Orange Dye|B3=<br />
|C1=Lead Ingot|C2=Lead Ingot|C3=Lead Ingot<br />
|Output=Hazmat Pants}}<br />
{{Crafting<br />
|A1=|A2=Lead Ingot|A3=Lead Ingot<br />
|B1=|B2=|B3=Orange Dye<br />
|C1=|C2=Lead Ingot|C3= Lead Ingot<br />
|Output=Hazmat Boots}}</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Farming_Unit&diff=22671Farming Unit2021-08-04T15:39:32Z<p>AdamSauce: </p>
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<div>{{stub}}<br />
{{item<br />
|type=[[Modules|Module]]<br />
|mod=Mekanism<br />
|stackable=No<br />
}}<br />
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The Farming unit is a [[Modules|Module]] that is applied to the [[Meka-Tool]]. It Gives the tool several agriculture-based functions, Up to 4 can be stacked on one tool.<br><br />
The Farming unit unlocks the following abilities in the Meka-tool<br />
* Soil tilling<br />
* Log stripping<br />
* soil Flattening<br />
<br />
== Recipe ==<br />
{{Crafting<br />
|A1=Infused Alloy|B1=Iron Hoe|C1=Infused Alloy<br />
|A2=Infused Alloy|B2=Module Base|C2=Infused Alloy<br />
|A3=HDPE Sheet|B3=HDPE Sheet|C3=HDPE Sheet<br />
|Output=Farming Unit}}<br />
<br />
{{mekanism}}</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Silk_Touch_Unit&diff=22670Silk Touch Unit2021-08-04T15:38:17Z<p>AdamSauce: </p>
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<div>{{stub}}<br />
{{item<br />
|type=[[Modules|Module]]<br />
|mod=Mekanism<br />
|stackable=no<br />
}}<br />
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The Silk Touch Unit is a [[Modules|Module]] in [[Mekanism]] that is installed onto the [[Meka-Tool]], which gives the tool the property of the Silk-Touch Enchantment.<br />
== Recipe ==<br />
{{Crafting<br />
|A1=Reinforced Alloy|B1=Refined Glowstone|C1=Reinforced Alloy<br />
|A2=Diamond Pickaxe|B2=Module Base|C2=Diamond Pickaxe<br />
|A3=Polonium Pellet|B3=Polonium Pellet|C3=Polonium Pellet<br />
|Output=Silk Touch Unit}}<br />
<br />
{{Mekanism}}<br />
[[Category:Modules]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Magnetic_Attraction_Unit&diff=22669Magnetic Attraction Unit2021-08-04T15:36:47Z<p>AdamSauce: </p>
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<div>{{stub}}<br />
{{item<br />
|type=Material<br />
|mod=Mekanism<br />
|stackable=Yes up to 4<br />
}}<br />
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Magnetic Attraction Unit is a [[Modules|Module]] that is applied to the [[Mekasuit]] Boots. As the item Flavor text states "[The unit] Uses Powerful Magnets to draw distant items towards the player", you can install up to 4 on one pair of boots.<br />
<br />
== Recipe ==<br />
{{Crafting<br />
|A1=Reinforced Alloy|B1=Iron Bars|C1=Reinforced Alloy<br />
|A2=Elite Control Circuit|B2=Module Base|C2=Elite Control Circuit<br />
|A3=Polonium Pellet|B3=Polonium Pellet|C3=Polonium Pellet<br />
|Output=Magnetic Attraction Unit}}<br />
<br />
{{mekanism}}<br />
[[Category:Material]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Magnetic_Attraction_Unit&diff=22668Magnetic Attraction Unit2021-08-04T15:35:52Z<p>AdamSauce: format update</p>
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<div>{{stub}}<br />
{{item<br />
|type=Material<br />
|mod=Mekanism<br />
|stackable=Yes up to 4<br />
}}<br />
<br />
Magnetic Attraction Unit is a [[Modules|Module]] that is applied to the [[MekaSuit Boots]]. As the item Flavor text states "[The unit] Uses Powerful Magnets to draw distant items towards the player", you can install up to 4 on one pair of boots.<br />
<br />
== Recipe ==<br />
{{Crafting<br />
|A1=Reinforced Alloy|B1=Iron Bars|C1=Reinforced Alloy<br />
|A2=Elite Control Circuit|B2=Module Base|C2=Elite Control Circuit<br />
|A3=Polonium Pellet|B3=Polonium Pellet|C3=Polonium Pellet<br />
|Output=Magnetic Attraction Unit}}<br />
<br />
{{mekanism}}<br />
[[Category:Material]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Module_Base&diff=22667Module Base2021-08-04T15:34:23Z<p>AdamSauce: </p>
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<div>{{stub}}<br />
{{item<br />
|type=Material<br />
|mod=Mekanism<br />
|stackable=Yes<br />
}}<br />
<br />
The Module base is an item that is used to make the many [[Modules]] in [[Mekanism]]<br />
<br />
== Recipe ==<br />
{{Crafting<br />
|A1=Bronze Nugget|A2=Tin Ingot|A3=Bronze Nugget<br />
|B1=Tin Ingot|B2=HDPE Sheet|B3=Tin Ingot<br />
|C1=Bronze Nugget|C2=Tin Ingot|C3=Bronze Nugget<br />
|Output=Module Base}}<br />
<br />
<br />
[[Category:Material]]<br />
{{mekanism}}</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Module_Base&diff=22666Module Base2021-08-04T15:33:33Z<p>AdamSauce: format change</p>
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<div>{{stub}}<br />
{{item<br />
|type=Material<br />
|mod=Mekanism<br />
|stackable=Yes<br />
}}<br />
<br />
The Module base is an item that is used to make the many [[Modules]] in [[Mekanism]]<br />
<br />
== Recipe ==<br />
{{Crafting<br />
|A1=Bronze Nugget|A2=Tin Ingot|A3=Bronze Nugget<br />
|B1=Tin Ingot|B2=HDPE Sheet|B3=Tin Ingot<br />
|C1=Bronze Nugget|C2=Tin Ingot|C3=Bronze Nugget<br />
|Output=Module Base}}</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Polonium&diff=22665Polonium2021-08-04T15:32:23Z<p>AdamSauce: fixed format</p>
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<div>{{stub}}<br />
{{item<br />
|type=[[Gases|Gas]]<br />
|mod=Mekanism<br />
|stackable=Yes<br />
}}<br />
<br />
Polonium is a [[Gases|Gas]]/[[Liquid]] in Mekanism. Its main use is with Water/[[Dirty Water]] in a [[Pressurized Reaction Chamber]] to make [[Polonium Pellet]]s.<br><br />
It is also used in the [[Supercritical Phase Shifter]].<sup>(Clarification Needed)</sup><br />
<br />
<br />
{{Mekanism}}<br />
[[Category:Gas]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Electromagnetic_Coils&diff=22664Electromagnetic Coils2021-08-04T15:28:12Z<p>AdamSauce: Created page with "{{Stub}} {{item |type=Block |mod=Mekanism |stackable=Yes }} Electromagnetic Coils are part of a Industrial Turbine. they are the block that turns the rotational energy fr..."</p>
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<div>{{Stub}}<br />
{{item<br />
|type=Block<br />
|mod=Mekanism<br />
|stackable=Yes<br />
}}<br />
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Electromagnetic Coils are part of a [[Industrial Turbine]]. they are the block that turns the rotational energy from the turbine into usable electricity <br />
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{{Mekanism}}<br />
<br />
[[Category:Block]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Saturating_Condenser&diff=22663Saturating Condenser2021-08-04T15:25:41Z<p>AdamSauce: Created page with "{{stub}} {{item |type=Block |mod=Mekanism |stackable=Yes }} A Saturating Condenser is part of the Industrial Turbine. It allows for steam to revert back into the water, t..."</p>
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<div>{{stub}}<br />
{{item<br />
|type=Block<br />
|mod=Mekanism<br />
|stackable=Yes<br />
}}<br />
<br />
A Saturating Condenser is part of the [[Industrial Turbine]]. It allows for steam to revert back into the water, that can be pumped from a [[Turbine Vent]] back into a reactor.<br />
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{{Mekanism}}<br />
[[Category:Block]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Sulfur_Dust&diff=22662Sulfur Dust2021-08-04T15:22:06Z<p>AdamSauce: Created page with "{{stub}} {{item |type=Dust |mod=Mekanism |stackable=Yes }} Sulfer Dust is a processed form of Gunpowder in Mekanism. it can be Oxidized into Sulf..."</p>
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<div>{{stub}}<br />
{{item<br />
|type=Dust<br />
|mod=Mekanism<br />
|stackable=Yes<br />
}}<br />
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Sulfer Dust is a processed form of Gunpowder in [[Mekanism]]. it can be [[Chemical Oxidizer|Oxidized]] into [[Sulfur Dioxide]]<br />
<br />
{{mekanism}}<br />
[[Category:Dust]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Fissile_Fuel&diff=22661Fissile Fuel2021-08-04T15:18:30Z<p>AdamSauce: /* Detailed Production Chain */</p>
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<div>{{stub}}<br />
Fissile Fuel is "burned" in a [[Fission Reactor]] to produce Nuclear Waste and heated coolant.<br />
<br />
{{block<br />
|mod=Mekanism<br />
|image=Fission_fuel.png<br />
|tool=None<br />
|type=Gas<br />
|stackable= None<br />
}}<br />
<br />
== Fissile Fuel Production Chain ==<br />
# Refine [[Uranium Ore]] into [[Uranium Ingot]]s, preferably by the [[Ore Processing|Tier 4 ore quintupling process]].<br />
# Process the [[Uranium Ingot]]s in an [[Enrichment Chamber]] to produce [[Yellow Cake Uranium]].<br />
# Process the [[Yellow Cake Uranium]] in a [[Chemical Oxidizer]] to produce [[Uranium Oxide]].<br />
# Process [[Fluorite]] with [[Sulfuric Acid]] (such as from the Tier 4 ore process) in a [[Chemical Dissolution Chamber]] to produce [[Hydrofluoric Acid]].<br />
# Combine the [[Hydrofluoric Acid]] and [[Uranium Oxide]] in a [[Chemical Infuser]] to produce [[Uranium Hexafluoride]].<br />
# Process the [[Uranium Hexafluoride]] in an [[Isotopic Centrifuge]] to get Fissile Fuel.<br />
<br />
[[file:Production_fissile_fuel.png|Fissile Fuel Processing Diagram]]<br />
<br />
== Detailed Production Chain ==<br />
<br />
To produce Fissile Fuel, from the basic inputs of: Water, Coal (or similar), [[Oxygen]], [[Fluorite]] and [[Uranium Ingot]]s is an involved process.<br />
Ideally, you would have 3 [[Chemical Infuser|Chemical Infusers]], and 2 [[Chemical Oxidizer]]s.<br />
As well as one each of: [[Enrichment Chamber]], [[Pressurized Reaction Chamber]], [[Rotary Condensentrator]], [[Chemical Dissolution Chamber]], [[Isotopic Centrifuge]].<br />
<br />
Listed here are the steps in counterclockwise order from the screenshot below.<br />
<br />
The first step, of creating [[Sulfur Dust]] has multiple paths.<br />
Using Coal is convenient, but alternatives include [[Hydrogen Chloride]] + Gunpowder (From crushing Flint)<br />
<br />
# Making Sulfuric Acid: (Orange below)<br />
## [[Pressurized Reaction Chamber]]: [[Oxygen]] + Water + Coal (etc) = [[Sulfur Dust ]]<br />
## [[Chemical Oxidizer]]: [[Sulfur Dust]] = [[Sulfur Dioxide]]<br />
## [[Chemical Infuser]]: [[Sulfur Dioxide]] + [[Oxygen]] = [[Sulfur Trioxide]]<br />
## [[Chemical Infuser]]: [[Sulfur Trioxide]] + [[Water Vapor]] = [[Sulfuric Acid]]<br />
## [[Rotary Condensentrator]]: Water = [[Water Vapor]]<br />
# Making Fissile Fuel: (Pink below)<br />
## [[Chemical Dissolution Chamber]]: [[Sulfuric Acid]] + [[Fluorite]] = [[Hydrofluoric Acid]]<br />
## [[Chemical Infuser]]: [[Hydrofluoric Acid]] + [[Uranium Oxide]] = [[Uranium Hexafluoride]]<br />
## [[Isotopic Centrifuge]]: [[Uranium Hexafluoride]] = '''Fissile Fuel'''<br />
# Making Uranium Oxide (Green below)<br />
## [[Enrichment Chamber]]: [[Uranium Ingot]] = [[Yellow Cake Uranium]]<br />
## [[Chemical Oxidizer]]: [[Yellow Cake Uranium]] = [[Uranium Oxide]]<br />
<br />
[[File:Fissilefuel.png|600px|Detail of one way to layout machines to make fissile fuel]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Fissile_Fuel&diff=22660Fissile Fuel2021-08-04T15:17:50Z<p>AdamSauce: /* Detailed Production Chain */ fixed links</p>
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<div>{{stub}}<br />
Fissile Fuel is "burned" in a [[Fission Reactor]] to produce Nuclear Waste and heated coolant.<br />
<br />
{{block<br />
|mod=Mekanism<br />
|image=Fission_fuel.png<br />
|tool=None<br />
|type=Gas<br />
|stackable= None<br />
}}<br />
<br />
== Fissile Fuel Production Chain ==<br />
# Refine [[Uranium Ore]] into [[Uranium Ingot]]s, preferably by the [[Ore Processing|Tier 4 ore quintupling process]].<br />
# Process the [[Uranium Ingot]]s in an [[Enrichment Chamber]] to produce [[Yellow Cake Uranium]].<br />
# Process the [[Yellow Cake Uranium]] in a [[Chemical Oxidizer]] to produce [[Uranium Oxide]].<br />
# Process [[Fluorite]] with [[Sulfuric Acid]] (such as from the Tier 4 ore process) in a [[Chemical Dissolution Chamber]] to produce [[Hydrofluoric Acid]].<br />
# Combine the [[Hydrofluoric Acid]] and [[Uranium Oxide]] in a [[Chemical Infuser]] to produce [[Uranium Hexafluoride]].<br />
# Process the [[Uranium Hexafluoride]] in an [[Isotopic Centrifuge]] to get Fissile Fuel.<br />
<br />
[[file:Production_fissile_fuel.png|Fissile Fuel Processing Diagram]]<br />
<br />
== Detailed Production Chain ==<br />
<br />
To produce Fissile Fuel, from the basic inputs of: Water, Coal (or similar), [[Oxygen]], [[Fluorite]] and [[Uranium Ingot]]s is an involved process.<br />
Ideally, you would have 3 [[Chemical Infuser|Chemical Infusers]], and 2 [[Chemical Oxidizer]]s.<br />
As well as one each of: [[Enrichment Chamber]], [[Pressurized Reaction Chamber]], [[Rotary Condensentrator]], [[Chemical Dissolution Chamber]], [[Isotropic Centrifuge]].<br />
<br />
Listed here are the steps in counterclockwise order from the screenshot below.<br />
<br />
The first step, of creating [[Sulfur Dust]] has multiple paths.<br />
Using Coal is convenient, but alternatives include [[Hydrogen Chloride]] + Gunpowder (From crushing Flint)<br />
<br />
# Making Sulfuric Acid: (Orange below)<br />
## [[Pressurized Reaction Chamber]]: [[Oxygen]] + Water + Coal (etc) = [[Sulfur Dust ]]<br />
## [[Chemical Oxidizer]]: [[Sulfur Dust]] = [[Sulfur Dioxide]]<br />
## [[Chemical Infuser]]: [[Sulfur Dioxide]] + [[Oxygen]] = [[Sulfur Trioxide]]<br />
## [[Chemical Infuser]]: [[Sulfur Trioxide]] + [[Water Vapor]] = [[Sulfuric Acid]]<br />
## [[Rotary Condensentrator]]: Water = [[Water Vapor]]<br />
# Making Fissile Fuel: (Pink below)<br />
## [[Chemical Dissolution Chamber]]: [[Sulfuric Acid]] + [[Fluorite]] = [[Hydrofluoric Acid]]<br />
## [[Chemical Infuser]]: [[Hydrofluoric Acid]] + [[Uranium Oxide]] = [[Uranium Hexafluoride]]<br />
## [[Isotopic Centrifuge]]: [[Uranium Hexafluoride]] = '''Fissile Fuel'''<br />
# Making Uranium Oxide (Green below)<br />
## [[Enrichment Chamber]]: [[Uranium Ingot]] = [[Yellow Cake Uranium]]<br />
## [[Chemical Oxidizer]]: [[Yellow Cake Uranium]] = [[Uranium Oxide]]<br />
<br />
[[File:Fissilefuel.png|600px|Detail of one way to layout machines to make fissile fuel]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Isotopic_Centrifuge&diff=22659Isotopic Centrifuge2021-08-04T15:15:57Z<p>AdamSauce: Created page with "{{stub}} {{item |type=Machine |mod=Mekanism |stackable=No }} The Isotopic Centrifuge is used with a Fission Reactor, wither processing Uranium Hexafluoride into Fis..."</p>
<hr />
<div>{{stub}}<br />
{{item<br />
|type=Machine<br />
|mod=Mekanism<br />
|stackable=No<br />
}}<br />
<br />
The Isotopic Centrifuge is used with a [[Fission Reactor]], wither processing [[Uranium Hexafluoride]] into [[Fissile Fuel]], OR processing [[Nuclear Waste]] into [[Plutonium]].<br />
It intakes gas from the bottom only and outputs from the front port only.<br />
<br />
[[Category:Machine]]<br />
{{mekanism}}</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Uranium_Hexafluoride&diff=22658Uranium Hexafluoride2021-08-04T15:10:57Z<p>AdamSauce: Created page with "{{Stub}} {{item |type=Gas |mod=Mekanism |stackable=N/A }} Uranium Hexafluoride is a gas used only to make Fissile Fuel in an Isotopic Centrifuge {{mekanism..."</p>
<hr />
<div>{{Stub}}<br />
{{item<br />
|type=[[Gases|Gas]]<br />
|mod=Mekanism<br />
|stackable=N/A<br />
}}<br />
<br />
Uranium Hexafluoride is a gas used only to make [[Fissile Fuel]] in an [[Isotopic Centrifuge]]<br />
<br />
{{mekanism}}<br />
[[Category:Gas]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Hydrofluoric_Acid&diff=22657Hydrofluoric Acid2021-08-04T15:08:43Z<p>AdamSauce: Created page with "{{stub}} {{item |type=Gas |mod=Mekanism }} Hydrofluoric Acid is a gas used by the Chemical Infuser along with Uranium Oxide to make Uranium Hexafluoride..."</p>
<hr />
<div>{{stub}}<br />
{{item<br />
|type=[[Gases|Gas]]<br />
|mod=Mekanism<br />
}}<br />
<br />
Hydrofluoric Acid is a gas used by the [[Chemical Infuser]] along with [[Uranium Oxide]] to make [[Uranium Hexafluoride]].<br><br />
IT is made by [[Sulfuric Acid]] and [[Fluorite]] in a [[Chemical Dissolution Chamber]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Fluorite&diff=22656Fluorite2021-08-04T15:02:46Z<p>AdamSauce: Created page with "{{stub}} {{item |type=Material |mod=Mekanism |stackable=Yes }} Fluorite Is a material found in the world. IT can be used in it's ray state with Sulfuric Acid to make H..."</p>
<hr />
<div>{{stub}}<br />
<br />
{{item<br />
|type=Material<br />
|mod=Mekanism<br />
|stackable=Yes<br />
}}<br />
<br />
Fluorite Is a material found in the world. IT can be used in it's ray state with [[Sulfuric Acid]] to make [[Hydrofluoric acid]]. or in it's dust state to make [[Polonium Pellet]] or Plutonium pellets<br />
<br />
<br />
{{Mekanism}}<br />
[[Category:Material]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Uranium_Oxide&diff=22655Uranium Oxide2021-08-04T14:57:13Z<p>AdamSauce: Created page with "{{stub}} {{item |type=Gas |mod=Mekanism |stackable=N/A }} Uranium Oxide is the last intermediate step in the Fissile Fuel Creation Chain before mak..."</p>
<hr />
<div>{{stub}}<br />
{{item<br />
|type=[[Gases|Gas]]<br />
|mod=Mekanism<br />
|stackable=N/A<br />
}}<br />
<br />
Uranium Oxide is the last intermediate step in the [[Fissile Fuel|Fissile Fuel Creation Chain]] before making fissel fuel.<br />
<br />
{{mekanism}}<br />
[[Category:Gas]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Yellow_Cake_Uranium&diff=22654Yellow Cake Uranium2021-08-04T14:52:18Z<p>AdamSauce: Created page with "{{stub}} {{item |type=Materal |mod=Mekanism |stackable=Yes, Up to 64 }} Yellow Cake Uranium is a refined state of Uranium Ingot, and the final stage of Uranium Refineme..."</p>
<hr />
<div>{{stub}}<br />
<br />
{{item<br />
|type=Materal<br />
|mod=Mekanism<br />
|stackable=Yes, Up to 64<br />
}}<br />
<br />
<br />
Yellow Cake Uranium is a refined state of [[Uranium Ingot]], and the final stage of Uranium Refinement before making [[Fissile Fuel]].<br><br />
It is used in a [[Chemical Oxidizer]] to create Fissile Fule<br />
<br />
{{mekanism}}<br />
[[Category:Materal]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Uranium_Ingot&diff=22653Uranium Ingot2021-08-04T14:48:18Z<p>AdamSauce: Created page with "{{stub}} {{item |type=Ingot |mod=Mekanism |stackable=Yes up to 64 }} Uranium Ingots are the refined ingot of Uranium Ore. they can be refined further at an Enrichment..."</p>
<hr />
<div>{{stub}}<br />
<br />
{{item<br />
|type=Ingot<br />
|mod=Mekanism<br />
|stackable=Yes up to 64<br />
}}<br />
<br />
<br />
Uranium Ingots are the refined ingot of [[Uranium Ore]]. they can be refined further at an [[Enrichment Chamber]] into [[Yellow Cake Uranium]]<br />
<br />
[[Category:Ingot]]<br />
{{mekanism}}</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Radiation&diff=22652Radiation2021-08-03T18:40:01Z<p>AdamSauce: /* Radiation Sources */</p>
<hr />
<div>Radiation is a status effect implemented by Mechanism. It affects the player with a lingering damaging effect until they die, or manage to wait out until their radiation levels lower to a safe number, viewable by a [[Dosimeter_Unit|Dosimeter]].<br />
<br />
== Radiation Sources ==<br />
* A [[Fission Reactor]] meltdown<br />
* A reactor waste vent is not properly setup<br />
* Breaking any machine with waste or radioactive gas such as [[Polonium Pellet|Polonium]] still in it</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Mekanism:_Tools&diff=22651Mekanism: Tools2021-08-03T18:14:17Z<p>AdamSauce: </p>
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<div>{{stub}}<br />
Mekanism: Tools is a submod for [[Mekanism]] that adds several new armor types and tools for certain materials and the [[Paxel]].<br />
==Additions==<br />
This mod adds armor sets, tools and shields for:<br />
* [[Bronze Ingot|Bronze]]<br />
* Lapis Lazuli<br />
* [[Osmium Ingot|Osmium]]<br />
* [[Refined Glowstone]]<br />
* [[Refined Obsidian]]<br />
* [[Steel Ingot|Steel]]<br />
<br> Along with adding the [[Paxel]], a combination tool of an Axe, Pickaxe, and Shovel, they can be made with all vanilla tool-making materials and the ones listed above.</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Mekanism:_Tools&diff=22650Mekanism: Tools2021-08-03T18:14:02Z<p>AdamSauce: Created page with "{{stub}} Mekanism: Tools is a submod for Mekanism that adds several new armor types and tools for certain materials and the Paxel.<be> ==Additions== This mod adds armo..."</p>
<hr />
<div>{{stub}}<br />
Mekanism: Tools is a submod for [[Mekanism]] that adds several new armor types and tools for certain materials and the [[Paxel]].<be><br />
==Additions==<br />
This mod adds armor sets, tools and shields for:<br />
* [[Bronze Ingot|Bronze]]<br />
* Lapis Lazuli<br />
* [[Osmium Ingot|Osmium]]<br />
* [[Refined Glowstone]]<br />
* [[Refined Obsidian]]<br />
* [[Steel Ingot|Steel]]<br />
<br> Along with adding the [[Paxel]], a combination tool of an Axe, Pickaxe, and Shovel, they can be made with all vanilla tool-making materials and the ones listed above.</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Uranium_Ore&diff=22648Uranium Ore2021-08-03T15:56:10Z<p>AdamSauce: Created page with "{{stub}} {{Image requested}} Uranium Ore is an ore type added by Mekanism. it is refined into Uranium Ingots which can be further refined into Yellow Cake Uranium...."</p>
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<div>{{stub}}<br />
{{Image requested}}<br />
Uranium Ore is an ore type added by [[Mekanism]]. it is refined into [[Uranium Ingot]]s which can be further refined into [[Yellow Cake Uranium]].<br><br />
It spawns from Y level 69 down, and most commonly around y level 42</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Meka-Tool&diff=22647Meka-Tool2021-08-03T02:06:17Z<p>AdamSauce: /* Modules */ added hyperlink to header</p>
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<div>{{item<br />
|type=Tool<br />
|mod=Mekanism<br />
|durability=6.40 MFE Rechargable)<br />
|stackable=No<br />
}}<br />
<br />
<br />
The Meka-Tool is a multi-use tool item in Mekanism. It has almost no use default but can have Modules installed to give it a wide range of functions.<br />
While the [[Configurator]] is required to craft the Meka-Tool, It does not have that functionality. <br />
==[[Modules]]==<br />
These are Modules that can be installed in the Meka-Tool at a [[Modification Station]]. <br />
* [[Attack Amplification Unit]]<br />
* [[Excavation Escalation Unit]]<br />
* [[Vein Mining Unit]]<br />
* [[Farming Unit]]<br />
* [[Teleportation Unit]]<br />
* [[Silk Touch Unit]]<br />
* [[Energy Unit]]<br />
<br />
==Crafting Recipe==<br />
{{Crafting<br />
|A1 = Ultimate Control Circuit |B1 = Configurator |C1 = Ultimate Control Circuit<br />
|A2 = HDPE Sheet|B2 = Atomic Disassembler |C2 = HDPE Sheet<br />
|A3 = Polonium Pellet |B3 =Basic Induction Cell|C3 = Polonium Pellet<br />
|Output = Atomic Disassembler}}<br />
<br />
<br />
{{Mekanism}}<br />
<br />
[[Category:Tool]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Fission_Reactor&diff=22646Fission Reactor2021-08-02T20:11:04Z<p>AdamSauce: /* Troubleshooting */ fixed link</p>
<hr />
<div>__FORCETOC__<br />
[[File:Fission reactor.png|thumb|right]]<br />
<br />
A '''Fission Reactor''' is a multiblock structure that generates massive amounts of heat but does not produce power on its own. How much heat is generated depends on the rate at which it burns [[Fissile Fuel]]. The only way to transform this heat into power is to inject "fresh" coolant into the reactor and use the heated coolant that comes out to generate power. With water cooled reactors, power is generated by directly piping steam into an [[Industrial Turbine]]. Sodium cooled reactors use a [[Thermoelectric Boiler]] as a heat-exchanger to cool down the [[Superheated sodium]] and heat up water into [[Steam]] that is in turn sent to an [[Industrial Turbine]].<br />
<br />
Fission reactors need special care: even at very low burn rates, they generate heat faster than they can dissipate it to the environment. The biggest problem most players will face will be to maintain a steady flow of coolant.<br />
<br />
==Video Tutorials==<br />
<br />
https://www.youtube.com/watch?v=gz8awU8mqzM - EsquilãoBR Tutorial PT-BR<br />
<br />
<br />
== Construction ==<br />
<br />
* The structure must be a cuboid of minimum size 3x4x3 (along X, Y and Z), up to 18x18x18.<br />
* The edges of the outer shell must be made of [[Fission Reactor Casing]]<br />
* The faces of the outer shell can be either [[Fission Reactor Casing]], [[Reactor Glass]], [[Fission Reactor Port]] or [[Fission Reactor Logic Adapter]]<br />
* The interior of the cube can be either air or fission control rods:<br />
** A control rod is formed by a 1x1 block wide column made of 1 to 15 [[Fission Fuel Assembly]] and a single [[Control Rod Assembly]] at the top<br />
** Control rods must not touch each other. Maximum control rod density can be achieved by placing them in a checkerboard pattern.<br />
<br />
<br />
Some example control rod setups as seen from the top (C is for [[Fission Reactor Casing]] or [[Reactor Glass]], R is for a control rod):<br />
<br />
CCCCC CCCCC<br />
CCC C C CR RC<br />
CRC CR RC C R C<br />
CCC C C CR RC<br />
CCCCC CCCCC<br />
<br />
<br />
A fission reactor requires at least 4 [[Fission Reactor Port]]s:<br />
<br />
* One coolant input<br />
* One coolant output<br />
* One [[Fissile Fuel]] input<br />
* One waste output<br />
<br />
<br />
Output ports must be configured to the proper output type by crouching and right-clicking them with a [[Configurator]].<br />
<br />
== Reactor GUI ==<br />
<br />
[[File:Fission Reactor GUI.png|thumb|right|Main fission reactor GUI]]<br />
The reactor's GUI shows it's status, burn rate, heating rate, temperature and structural damage (health).<br />
<br />
=== Status ===<br />
<br />
The reactor's running status, either active or disabled.<br />
<br />
To activate the reactor, either click the green activation button, or send a redstone signal to a [[Fission Reactor Logic Adapter]] configured in activation mode (just right click the [[Fission Reactor Logic Adapter]] block to configure it).<br />
<br />
The reactor stops when a player clicks the red SCRAM button or if a redstone signal on a logic adapter goes from 1 to 0.<br />
<br />
=== Burn Rate ===<br />
<br />
[[File:Fission Reactor Stats.png|thumb|right|Stats tab]]<br />
The burn rate is the rate at which the reactor will burn [[Fissile Fuel]]. For a newly formed reactor, it is automatically set to 0.1 mB/t. It can be changed in the reactor's statistics tab.<br />
<br />
The theoretical maximum burn rate is 1 mB/t per [[Fission Fuel Assembly]] in the reactor, but the effective maximum burn rate depends on a number of factors (see [[#Safe operation]]).<br />
<br />
=== Heating Rate ===<br />
<br />
The heating rate represents how much coolant is heated up per tick. The actual value depends on the burn rate. For a burn rate of one 1 mB/t, the heating rate is:<br />
* 20,000 mB/t for a water cooled reactor<br />
* 200,000 mB/t for a sodium cooled reactor<br />
<br />
<br />
For safe operation, the external cooling setup must be able to handle that much heated coolant per tick. See the [[#Water based cooling]] and [[#Sodium based cooling]] sections for more information.<br />
<br />
=== Temperature ===<br />
<br />
The core's temperature: green (< 600K): optimal, yellow (>600K <1000K): getting hot, orange (>1000K <1200K): experts only, red (>1200K): the reactor is taking structural damage and will meltdown soon.<br />
<br />
=== Damage ===<br />
<br />
This indicates the actual structural damage of the reactor. When a reactor reaches critical temperature, it will start taking damage and this value will go up. The damage value of a reactor that has overheated but been stopped on time to prevent a meltdown will slowly go down on its own, no player intervention is needed.<br />
<br />
== Cooling and power production ==<br />
<br />
Cooling a fission rector and converting the generated heat into power can be done in two ways: water cooling and sodium based cooling. Regardless of the cooling solution, an [[Industrial Turbine]] will be the actual power generator.<br />
<br />
'''Important''' (this applies to both cooling solutions):<br />
* the [[Industrial Turbine]] must have [[Saturating Condenser]]s in order to be able to condense steam into water and pipe that water back to the reactor cooling loop. The max water output from a turbine can be seen in its statistics tab. The actual value is 64000 mB of water per condenser. Condensers must be placed at the same level as the [[Electromagnetic Coil]]s or above them (a single coil being enough for 4 blades, this leaves plenty of room at the same level).<br />
* the turbine has an internal energy buffer that will slowly (more or less) fill up. Once full, it will only consume as much steam is needed to provide power to external consumers. As a result, its steam tank will start to fill up if the reactor generates steam faster than the turbine consumes it, less coolant will flow back to the reactor, resulting in less and less fresh coolant in the reactor's coolant tank. The reactor will start to eat up, until meltdown. See the [[#Safe operation]] section for more details and ways around this.<br />
<br />
<br />
=== Water based cooling ===<br />
<br />
[[File:Minimal fission reactor.png|thumb|right|Minimal water cooled fission reactor]]<br />
Water based cooling is sufficient for small setups. The actual limit is for reactors with about 75 [[Fission Fuel Assembly]]. It might be possible to go higher since larger reactors run cooler than smaller ones, but the temperature of such a reactor will be above 850K, well into the warning zone. Water cooling is ideal for players who want to start with a small-ish setup to get their feet wet with nuclear fission, or those who just don't want to bother with sodium based cooling.<br />
<br />
==== Optimal turbine size vs. reactor size ====<br />
<br />
A water cooled reactor has a heating rate of 20,000 mB of water for 1 mB of [[Fissile Fuel]] burnt. For your reactor to run smoothly, the turbine's max steam flow and max water output must be greater than the reactor's heating rate. The maximum steam flow can be seen on a turbine's main GUI, and the maximum water flow in the stats tab of the GUI. The [[Industrial Turbine]]'s wiki page gives precise instructions on how to calculate a turbine's maximum flow based on its size and number of vents.<br />
<br />
The math is pretty tedious, so just keep the following in mind:<br />
<br />
* The actual power generated per mB of [[Fissile Fuel]] depends on the number of rotor blades in the turbine. Nothing else. The actual value is 7.14 kJ per blade for 1 mB of fissile fuel. For best results, do not hesitate to build a huge turbine and power it with a tiny reactor.<br />
* The width of the base of the turbine only limits its rotor height (rotor height = (width * 2) - 5), not the total structure height (the [[Industrial Turbine]]'s wiki page implies otherwise).<br />
* The limiting factor for the fissile fuel burn rate will be the minimum value between the turbine's steam flow rate (which depends on turbine size and number of turbine vents) and water flow rate (which depends on the number of condensers fitted). If need be, additional layers of condensers can be added on top of the [[Electromagnetic Coils]] layer.<br />
<br />
Based on this, the best bang for the buck for a water cooled reactor will be a 5x9x5 turbine with a 5 blocks high rotor (10 blades), 3 coils, the rest of the coil layer fitted with 6 condensers, and a total of 33 vents. While this turbine has a max steam flow of 1,056,000 mB/t, the limiting factor here is the water flow rate: 6 condensers * 64,000 mB/t = 384,000 mB/t. The reactor's maximum burn rate will then be 384,000 / 20,000 = 19.2 mB/t which is roughly the upper limit of water cooling (running at 610 Kelvin, hot, but workable). This will generate a respectable 1.37 MJ/t of power. Also, vents may be expensive at this point for most players: 12 are enough for this setup (this will make the max steam flow rate equal to 384,000 mB/t, matching the water flow rate nicely).<br />
<br />
==== Setup ====<br />
<br />
* Pump water into a [[Fission Reactor Port]] configured as input only<br />
* Connect a [[Fission Reactor Port]] configured as coolant output to the steam input valve of an [[Industrial Turbine]].<br />
* Connect a [[Mechanical Pipe]] from one of the [[Industrial Turbine]]'s vents back to the coolant input of the reactor (or back to the same same mechanical pipe network from the first step).<br />
* Connect a [[Fission Reactor Port]] configured as waste output to the top or bottom side of [[Nuclear Waste Barrel]] with a [[Pressurized Tube]]<br />
<br />
<br />
The pipes and tubes connecting the reactor and turbine must have a [[Throughput]] at least equal to the heating rate of the reactor. See also [[#Safe operation]]. As mentioned above, the power drain must be higher than what the turbine actually produces (use an [[Induction Matrix]] between the turbine and the rest of the power consumers. Monitor the matrix's fill ratio regularly.<br />
<br />
==== Sample build ====<br />
<br />
The picture to the right shows a minimal fission reactor setup. From left to right: [[Induction Matrix]], [[Industrial Turbine]], Fission Reactor. The reactor has a single [[Fission Fuel Assembly]]. It takes [[Fissile Fuel]] from its front input port, [[Nuclear Waste]] is output to the right to a [[Nuclear Waste Barrel]]. In the back behind the reactor, there are two [[Electric Pump]]s feeding the coolant loop with fresh water. The [[Industrial Turbine]] is the 5x9x5 described above. This setup generates 71.4 kJ/t when burning [[Fissile Fuel]] at its maximum of 1 mB/t. That's roughly 2.5 times less power than a [[Gas-Burning Generator]] burning [[Ethylene]].<br />
<br />
=== Sodium based cooling ===<br />
<br />
[[File:Sodium cooled reactor.png|thumb|right|Sodium cooled fission reactor]]<br />
[[File:Sodium cooled reactor (back).png|thumb|right|Boiler - Turbine piping]]<br />
<br />
When things get too hot for your taste, [[Sodium]] is a much more efficient coolant and allows very high burn rates at lower core temperatures (but not more energy per mB of fuel burnt). [[Sodium]] based cooling requires a [[Thermoelectric Boiler]] as an intermediate heat-exchanger to cool down the [[Superheated sodium]] from the reactor and heat up water into [[Steam]].<br />
<br />
The [[Thermoelectric Boiler]] has been updated in Mekanism v10 to allow it to use heated coolant as a heat source. The boiler's water and steam tanks double as superheated coolant and coolant tanks. The [[Boiler Valve]]s can be configured with a [[Configurator]] (crouch + right click) to make them input only, output steam or output coolant.<br />
<br />
==== Optimal turbine size and boiler size vs. reactor size ====<br />
<br />
With sodium cooling, the reactor will heat 200,000 of sodium per tick per mB of fissile fuel burnt. However, on the turbine's side, the steam and water flow rate requirements will be the same as in the water cooling scenario: 20,000 mB of steam/water per mB of Fissile Fuel. When sizing the turbine, just keep this in mind mind and use either 20,000*reactor_burn_rate or reactor_heating_rate/10.<br />
<br />
The size of the boiler will depend on the desired tank sizes and boil rate.<br />
<br />
Boilers have four tanks: heated coolant, water, steam and (cold) coolant. Compared to a Mekanism v9 boiler, in v10 the water tank doubles as a heated coolant tank and the steam tank doubles as a coolant tank. The water tank capacities are:<br />
* Water tank: external volume of the boiler from its base (included) to the topmost cavity layer, minus the number of [[Superheating Elements]], multiplied by 16,000 mB.<br />
* Heated coolant tank: 16 times the size of the water tank<br />
* Steam tank: external volume of the boiler from the steam catch layer up to the topmost steam cavity layer multiplied by 160,000 mB. The volume includes the [[Pressure Disperser]]s, but not the topmost layer of the boiler casing.<br />
* Coolant tank: volume of the steam tank times 1.6<br />
<br />
A boiler's maximum boil rate (its boil capacity) is determined by the number of installed [[Superheating Element]]s. Each element contributes 320,000 mB/t to the boiler's boil capacity. The heating layer does not have to be full of superheating elements, you can install just as many as needed such that the boiler's boil capacity greater or equal than the turbine's max steam and water flow. This will leave that much more room for the water and heated coolant.<br />
<br />
Evaluating the boiler size is more complex. Also, to answer the question how big can make it here and now: a maximum size reactor (18x18x18) needs two boilers to run at above 800 mB/t burn rate and three steam turbines. It reaches its maximum at about 1400 mB/t where it reaches the maximum operating temperature of 1200 K.<br />
<br />
For example with a 5x18x5 reactor (75 fuel assemblies), the boiler's heated coolant tank size must be about twice the size of the reactor's coolant tank (5*18*5 * 100,000 = 5,000,000 mB). With as much coolant buffered in the coolant return tube and as much water as the water tank's capacity buffered in the water return tubes, the reactor can be started at its maximum capacity without issues. This is a good starting point for small to mid size reactors. Again, start with low burn rates, wait the temperature and all tank levels to stabilize and increase the burn rate gradually.<br />
<br />
==== Setup ====<br />
<br />
Setup a [[Thermoelectric Boiler]] + [[Industrial Turbine]] as described on the boiler page with the exception that in step 7, you will need two [[Boiler valve]]s on a steam catch or steam cavity layer, one for steam output, the other for coolant output.<br />
<br />
It is important to build the boiler with water cavity layers (step 3c of the boiler's setup) in order to have a decent enough water + heated coolant storage capacity. The steam cavity layer is not really necessary here unless you have excess coolant in the system.<br />
<br />
Next, connect the the boiler steam output (at or above the steam catch layer) to the turbine steam input, and pipe water back from one of the turbine's vents to one of the boiler's inputs at the heater or water cavity layers.<br />
<br />
Setup some fully upgraded [[Electric Pump]]s (1 KJ/t for 1000 mB of water per tick) to inject fresh water into the water-steam loop. It is necessary to keep them running in order to keep the boiler's water tank full when running at high heating rates. How many pumps are required is left to the reader to experiment with (see [[#Safe operation]]).<br />
<br />
For the reactor itself:<br />
<br />
* Connect the reactor's heated coolant output to one of the boiler's inputs at the heater or water cavity layers<br />
* Connect the boiler's coolant output to one of the reactor's inputs. While the boiler's valves must be placed in the proper layers. the placement of the reactor ports does not matter.<br />
* Connect a [[Fission Reactor Port]] configured as waste output to the top or bottom side of [[Nuclear Waste Barrel]] with a [[Pressurized Tube]]<br />
<br />
For your reactor to run smoothly, the tubes connecting the reactor and boiler must have a [[Throughput]] greater than the heating rate of the reactor, and the tubes and pipes running between the boiler and turbine must be grater than the boiler's boil capacity (this can be seen in the boiler's stats tab).<br />
<br />
==== Sample build ====<br />
<br />
The picture to the right shows a 5x9x5 sodium cooled fission reactor, backed by a fairly small 5x7x5 [[Thermoelectric Boiler]] and a 7x13x7 turbine with 18 blades. It produces 3.85 MJ/t (1.54 MFE/t, 385.63 kEU/t) at peak burn rate (30 mB/t). Note that this same turbine could work with a reactor twice that size, but the boiler would need to be extended. On the right side of the reactor there is a crude, yet effective breaker-switch system (see [[#Safe operation]]).<br />
<br />
The second picture shows the boiler and turbine piping as well as a single pump (which is not enough for this configuration).<br />
<br />
== Safe operation ==<br />
<br />
The worst thing that can happen is a core meltdown, which in Mekanism results in a big explosion. Big. Really big. Followed by lethal radiations over a 5 chunks radius (that's 80 blocks) that will last for several in-game weeks.<br />
<br />
A few rules of thumb:<br />
<br />
* In order to avoid chunk loading related glitches, do not build a fission reactor, [[Thermoelectric Boiler]] or [[Industrial Turbine]] on a chunk boundary.<br />
* Keep all chunks involved in fission power generation and waste recycling loaded (use an [[Anchor Upgrade]] in [[Teleporter]]s or [[Quantum Entangloporter]]s).<br />
* For good measure, even if a tube or pipe just crosses a chunk, keep it loaded.<br />
* Always start with low burn rates (the default 0.1 mB/t is good!) and increase it in small steps.<br />
* Use conservative on burn rates. Even the biggest reactor backed by several boilers and turbines cannot be started full blast and even less at its maximum theoretical burn rate.<br />
* Read the [[Throughput]] page and double check that throughput of the cables, pipes and tubes connecting the different components of your system is sufficient compared to the heating, boiling and flow rates.<br />
* The water flow rate of the turbine is easy to overlook. It can be checked in the turbine's stats tab and must be greater than the reactor's heating rate for water cooling and 1/10th of it for sodium cooling.<br />
<br />
<br />
=== Circuit Breaker ===<br />
<br />
Every reactor should have a circuit breaker that will, in many cases, prevent accidental meltdown. This can be done with redstone circuits like RS-latches or edge-detectors.<br />
<br />
[[File:Circuit breaker.png|thumb|Circuit breaker]]<br />
The picture to the right show a simple yet effective circuit breaker based on an edge detector.<br />
<br />
The bottom [[Fission Reactor Logic Adapter]] is set to emit a redstone signal on high temperature. The top one is set to "activation". This will activate the reactor when it receives a redstone signal, and deactivate it whenever the signal switches off.<br />
<br />
The piston is a regular piston with a sand or gravel block on top. The observer is facing towards the camera, sending its signal to the reactor adapter. The only issue when building this breaker it to place the observer correctly (and triple check that the adapter it will cover is set to "activation"!). The safest solution is to push it into place using a piston.<br />
<br />
Whenever the bottom adapter will send a redstone signal, this will push the piston and gravel block, making the observer send a one redstone tick pulse to the reactor, activating it (and making it register that it is redstone activated) and deactivating it almost immediately. The redstone torch is not part of the circuit breaker itself (see below).<br />
<br />
'''DISCLAIMER:''' A circuit breaker alone will not help in all situations. In case of reactor overheating with a large reactor and burn rate and critical coolant shortage, the temperature will have reached over 1400K before tripping the breaker. Without a quick injection of new coolant, the reactor will not cool down quickly enough and will keep taking structural damage until the unthinkable happens.<br />
<br />
This is the purpose of the redstone torch and redstone-activated coolant tube on the right-hand side. The tube comes from a dynamic tank used as emergency coolant storage. As long as the high temperature signal is on, the tube will inject fresh coolant from the emergency tank into the reactor, bringing its temperature down much faster.<br />
<br />
Just like for real circuit breakers a test button can be installed just beneath the observer on the face of the reactor. Pushing it should trigger the piston and activate the reactor very briefly before deactivating it.<br />
<br />
An alarm can also be installed by using the bottom block (the one supporting the redstone dust and torch) as the input of an RS-latch and wiring the alarm on the output of the latch.<br />
<br />
Note that this should not be used to switch off the reactor if the waste tank gets full. This is just not fast enough. A redstone comparator on a waste barrel used as buffer on the reactor's waste output is a much better solution for this purpose.<br />
<br />
=== Troubleshooting ===<br />
<br />
Bottlenecks in the cooling chain and power drain are what limits the actual burn rate of a reactor.<br />
<br />
The reactor must have sufficient coolant before starting it and its heated coolant tank must be empty (a non empty tank means that you have excess coolant in the system). Players who will go straight for a sodium based solution may not have yet enough sodium to fully fill the coolant tank. Even at 10% full, the reactor can still be used, just keep the burn rate low enough to always have some fresh coolant in the reactor while it is running.<br />
<br />
Make sure that the [[Throughput]] of the pipe or tube networks for the coolant is greater than the heating rate.<br />
<br />
Again, start with low burn rates (< 1 mB/tick) and wait for the reactor heat to stabilize. If the heat indicator turns yellow (> 600K), the reactor is running too hot (experts can push it well into the "orange zone" at 1 to 1.2K but... here be dragons). When it turns orange or red, it's time to hit the SCRAM button (and check that your circuit breaker is working). The same applies if coolant tank fills suddenly and the temperature goes up rapidly. SCRAM! Also check that the heated coolant and water levels in the boiler are stable as well as the steam level in the turbine.<br />
<br />
When activating a reactor, some of its coolant immediately moves to the boiler as heated coolant, and some of the boiler's water moves to the turbine as steam. Having enough coolant buffered in the coolant tubes will compensate for this. As for water, you should always have several pumps ton compensate quickly. How quickly depends on how fast it drops when starting the reactor. If looking at the GUI of the boiler, the water level drops below that of the heated coolant, this is a sign that you have not enough water supply and that your boiler tank might not be large enough.<br />
<br />
Again, an [[Industrial Turbine]] must be fitted with enough [[Saturating Condenser]]s to allow a sufficient flow of water back from the turbine to the reactor or [[Thermoelectric Boiler]]. 1 mB/t of [[Fissile Fuel]] burnt requires 20000 mB/t of steam and water (this applies to water and sodium cooled reactors). Given that a condenser provides 64000 mB/t of water, this translates to 1 condenser for 3.2 mB/t of [[Fissile Fuel]] burnt.<br />
<br />
The turbine also has an internal power storage (the gauge to the right of its GUI). When this fills up, this is a sign that there is not enough power drain in the system. If you let it reach its maximum, the turbine will stop consuming steam and sending water back into the cooling loop, resulting in a catastrophic meltdown. A solution around this is to:<br />
<br />
* install an induction matrix between your turbine and the rest of your base. A small matrix will do: build a 4x3x4 casing (the faces can be structural glass), install a basic provider and cell, this will give you room for two more cell and let you upgrade your cells as you get the resources to do so. The matrix GUI will give you a good view of how much power is produced and consumed at a glance.<br />
* Tune the reactor burn rate to be slightly above your average power usage.<br />
* Check the matrix from time to time. If it gets full, pop in another cell or upgrade the ones already in it. Or just deactivate the reactor and let the matrix drain.<br />
<br />
A more expensive and extreme alternative is to enable the "dump excess" option in the turbine GUI. Like it says on the tin, this will just dump any excess steam. Doing this is dangerous unless you pump enough water into the cooling loop to compensate for the loss. For this you would need 20 (twenty) fully upgraded [[Electric Pump]]s per 1 mB/t of fissile fuel burnt.<br />
<br />
== Radiation and nuclear waste handling ==<br />
<br />
As a byproduct of burning [[Fissile Fuel]], fission reactors produce [[Nuclear Waste]] which can be converted in [[Polonium Pellet]]s, [[Plutonium Pellet]]s or [[Antimatter Pellet]]s. The first two produce [[Spent Nuclear Waste]] as a byproduct (at a ratio of 1:10), while [[Antimatter]] production is a completely clean process (i.e. no radioactive byproducts).<br />
<br />
* [[Nuclear Waste]] is radioactive.<br />
* All products and intermediate products of converting [[Uranium Ore]] to [[Fissile Fuel]] are not radioactive, i.e. safe to handle.<br />
* Intermediate products and byproducts of recycling [[Nuclear Waste]] are radioactive: [[Polonium]], [[Plutonium]] and [[Spent Nuclear Waste]].<br />
* [[Plutonium Pellet]]s, [[Polonium Pellet]]s, and [[Antimatter Pellet]]s are not radioactive.<br />
<br />
Radiation can leak into the environment for the following reasons:<br />
<br />
* Fission reactor overheating leading to a core meltdown (actually blowing up).<br />
* Fission reactor running with its waste tank full.<br />
* Breaking any block containing radioactive materials. Most notably [[Pressurized Tube]]s and [[Radioactive Waste Barrel]]s. This also applies to machines, like a [[Pressurized Reaction Chamber]] containing polonium for example. These can still be broken safely if they are somehow drained of their radioactive contents beforehand.<br />
<br />
Radioactive materials can be stored in [[Radioactive Waste Barrel]]s (insert the material from its top or bottom side with a [[Pressurized Tube]]. [[Radioactive Waste Barrels]] delete their contents at a rate of 1 mB per minute.<br />
<br />
[[Quantum Entangloporter]]s cannot handle radioactive materials. As a result, it is not possible to make [[Polonium Pellet]]s with a reactor in the nether (since the [[Solar Neutron Activator]], which is required to produce [[Polonium]] from [[Nuclear Waste]] needs direct sunlight) or have a reactor in the overworld and store waste in the nether.<br />
<br />
=== Radioactive Waste Barrels ===<br />
<br />
TODO: move this to its own page<br />
<br />
Radioactive Waste Barrels are used to store (or as buffer for) radioactive materials. They delete their contents at a rate of 1 mB per minute. <br />
<br />
The player can check the storage status of [[Radioactive Waste Barrel]]s by crouching and right-clicking it with an empty hand. Green radiation particles start to appear as a barrel fills up (these are just a rough visual indicator of a barrel's fill ratio, not actual radiations).<br />
<br />
Radioactive Waste barrels cannot be moved by any means (pistons, cardboard box, etc.). Also because barrels containing any radioactive waste cannot be broken safely, the only way to safely move a non empty barrel is to transfer its contents to another barrel before breaking it. This can be done by connecting a [[Pressurized Tube]] to its top or bottom side in pull mode.<br />
<br />
Even if Radioactive Waste Barrels are somewhat blast resistant, pressurized tubes carrying waste to them are not. As a rule of thumb, do not allow creepers wandering around a fission reactor or waste transformation or disposal units.<br />
<br />
== Tips ==<br />
<br />
* Experiment in a creative world! There, you can experiment with the console commands (the last one is just in case things go wrong, but don't be a chicken and abuse it!):<br />
/mek build fission<br />
/mek build remove<br />
/mek radiation removeAll</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Fission_Reactor&diff=22645Fission Reactor2021-08-02T20:10:22Z<p>AdamSauce: /* Setup */ fixed link</p>
<hr />
<div>__FORCETOC__<br />
[[File:Fission reactor.png|thumb|right]]<br />
<br />
A '''Fission Reactor''' is a multiblock structure that generates massive amounts of heat but does not produce power on its own. How much heat is generated depends on the rate at which it burns [[Fissile Fuel]]. The only way to transform this heat into power is to inject "fresh" coolant into the reactor and use the heated coolant that comes out to generate power. With water cooled reactors, power is generated by directly piping steam into an [[Industrial Turbine]]. Sodium cooled reactors use a [[Thermoelectric Boiler]] as a heat-exchanger to cool down the [[Superheated sodium]] and heat up water into [[Steam]] that is in turn sent to an [[Industrial Turbine]].<br />
<br />
Fission reactors need special care: even at very low burn rates, they generate heat faster than they can dissipate it to the environment. The biggest problem most players will face will be to maintain a steady flow of coolant.<br />
<br />
==Video Tutorials==<br />
<br />
https://www.youtube.com/watch?v=gz8awU8mqzM - EsquilãoBR Tutorial PT-BR<br />
<br />
<br />
== Construction ==<br />
<br />
* The structure must be a cuboid of minimum size 3x4x3 (along X, Y and Z), up to 18x18x18.<br />
* The edges of the outer shell must be made of [[Fission Reactor Casing]]<br />
* The faces of the outer shell can be either [[Fission Reactor Casing]], [[Reactor Glass]], [[Fission Reactor Port]] or [[Fission Reactor Logic Adapter]]<br />
* The interior of the cube can be either air or fission control rods:<br />
** A control rod is formed by a 1x1 block wide column made of 1 to 15 [[Fission Fuel Assembly]] and a single [[Control Rod Assembly]] at the top<br />
** Control rods must not touch each other. Maximum control rod density can be achieved by placing them in a checkerboard pattern.<br />
<br />
<br />
Some example control rod setups as seen from the top (C is for [[Fission Reactor Casing]] or [[Reactor Glass]], R is for a control rod):<br />
<br />
CCCCC CCCCC<br />
CCC C C CR RC<br />
CRC CR RC C R C<br />
CCC C C CR RC<br />
CCCCC CCCCC<br />
<br />
<br />
A fission reactor requires at least 4 [[Fission Reactor Port]]s:<br />
<br />
* One coolant input<br />
* One coolant output<br />
* One [[Fissile Fuel]] input<br />
* One waste output<br />
<br />
<br />
Output ports must be configured to the proper output type by crouching and right-clicking them with a [[Configurator]].<br />
<br />
== Reactor GUI ==<br />
<br />
[[File:Fission Reactor GUI.png|thumb|right|Main fission reactor GUI]]<br />
The reactor's GUI shows it's status, burn rate, heating rate, temperature and structural damage (health).<br />
<br />
=== Status ===<br />
<br />
The reactor's running status, either active or disabled.<br />
<br />
To activate the reactor, either click the green activation button, or send a redstone signal to a [[Fission Reactor Logic Adapter]] configured in activation mode (just right click the [[Fission Reactor Logic Adapter]] block to configure it).<br />
<br />
The reactor stops when a player clicks the red SCRAM button or if a redstone signal on a logic adapter goes from 1 to 0.<br />
<br />
=== Burn Rate ===<br />
<br />
[[File:Fission Reactor Stats.png|thumb|right|Stats tab]]<br />
The burn rate is the rate at which the reactor will burn [[Fissile Fuel]]. For a newly formed reactor, it is automatically set to 0.1 mB/t. It can be changed in the reactor's statistics tab.<br />
<br />
The theoretical maximum burn rate is 1 mB/t per [[Fission Fuel Assembly]] in the reactor, but the effective maximum burn rate depends on a number of factors (see [[#Safe operation]]).<br />
<br />
=== Heating Rate ===<br />
<br />
The heating rate represents how much coolant is heated up per tick. The actual value depends on the burn rate. For a burn rate of one 1 mB/t, the heating rate is:<br />
* 20,000 mB/t for a water cooled reactor<br />
* 200,000 mB/t for a sodium cooled reactor<br />
<br />
<br />
For safe operation, the external cooling setup must be able to handle that much heated coolant per tick. See the [[#Water based cooling]] and [[#Sodium based cooling]] sections for more information.<br />
<br />
=== Temperature ===<br />
<br />
The core's temperature: green (< 600K): optimal, yellow (>600K <1000K): getting hot, orange (>1000K <1200K): experts only, red (>1200K): the reactor is taking structural damage and will meltdown soon.<br />
<br />
=== Damage ===<br />
<br />
This indicates the actual structural damage of the reactor. When a reactor reaches critical temperature, it will start taking damage and this value will go up. The damage value of a reactor that has overheated but been stopped on time to prevent a meltdown will slowly go down on its own, no player intervention is needed.<br />
<br />
== Cooling and power production ==<br />
<br />
Cooling a fission rector and converting the generated heat into power can be done in two ways: water cooling and sodium based cooling. Regardless of the cooling solution, an [[Industrial Turbine]] will be the actual power generator.<br />
<br />
'''Important''' (this applies to both cooling solutions):<br />
* the [[Industrial Turbine]] must have [[Saturating Condenser]]s in order to be able to condense steam into water and pipe that water back to the reactor cooling loop. The max water output from a turbine can be seen in its statistics tab. The actual value is 64000 mB of water per condenser. Condensers must be placed at the same level as the [[Electromagnetic Coil]]s or above them (a single coil being enough for 4 blades, this leaves plenty of room at the same level).<br />
* the turbine has an internal energy buffer that will slowly (more or less) fill up. Once full, it will only consume as much steam is needed to provide power to external consumers. As a result, its steam tank will start to fill up if the reactor generates steam faster than the turbine consumes it, less coolant will flow back to the reactor, resulting in less and less fresh coolant in the reactor's coolant tank. The reactor will start to eat up, until meltdown. See the [[#Safe operation]] section for more details and ways around this.<br />
<br />
<br />
=== Water based cooling ===<br />
<br />
[[File:Minimal fission reactor.png|thumb|right|Minimal water cooled fission reactor]]<br />
Water based cooling is sufficient for small setups. The actual limit is for reactors with about 75 [[Fission Fuel Assembly]]. It might be possible to go higher since larger reactors run cooler than smaller ones, but the temperature of such a reactor will be above 850K, well into the warning zone. Water cooling is ideal for players who want to start with a small-ish setup to get their feet wet with nuclear fission, or those who just don't want to bother with sodium based cooling.<br />
<br />
==== Optimal turbine size vs. reactor size ====<br />
<br />
A water cooled reactor has a heating rate of 20,000 mB of water for 1 mB of [[Fissile Fuel]] burnt. For your reactor to run smoothly, the turbine's max steam flow and max water output must be greater than the reactor's heating rate. The maximum steam flow can be seen on a turbine's main GUI, and the maximum water flow in the stats tab of the GUI. The [[Industrial Turbine]]'s wiki page gives precise instructions on how to calculate a turbine's maximum flow based on its size and number of vents.<br />
<br />
The math is pretty tedious, so just keep the following in mind:<br />
<br />
* The actual power generated per mB of [[Fissile Fuel]] depends on the number of rotor blades in the turbine. Nothing else. The actual value is 7.14 kJ per blade for 1 mB of fissile fuel. For best results, do not hesitate to build a huge turbine and power it with a tiny reactor.<br />
* The width of the base of the turbine only limits its rotor height (rotor height = (width * 2) - 5), not the total structure height (the [[Industrial Turbine]]'s wiki page implies otherwise).<br />
* The limiting factor for the fissile fuel burn rate will be the minimum value between the turbine's steam flow rate (which depends on turbine size and number of turbine vents) and water flow rate (which depends on the number of condensers fitted). If need be, additional layers of condensers can be added on top of the [[Electromagnetic Coils]] layer.<br />
<br />
Based on this, the best bang for the buck for a water cooled reactor will be a 5x9x5 turbine with a 5 blocks high rotor (10 blades), 3 coils, the rest of the coil layer fitted with 6 condensers, and a total of 33 vents. While this turbine has a max steam flow of 1,056,000 mB/t, the limiting factor here is the water flow rate: 6 condensers * 64,000 mB/t = 384,000 mB/t. The reactor's maximum burn rate will then be 384,000 / 20,000 = 19.2 mB/t which is roughly the upper limit of water cooling (running at 610 Kelvin, hot, but workable). This will generate a respectable 1.37 MJ/t of power. Also, vents may be expensive at this point for most players: 12 are enough for this setup (this will make the max steam flow rate equal to 384,000 mB/t, matching the water flow rate nicely).<br />
<br />
==== Setup ====<br />
<br />
* Pump water into a [[Fission Reactor Port]] configured as input only<br />
* Connect a [[Fission Reactor Port]] configured as coolant output to the steam input valve of an [[Industrial Turbine]].<br />
* Connect a [[Mechanical Pipe]] from one of the [[Industrial Turbine]]'s vents back to the coolant input of the reactor (or back to the same same mechanical pipe network from the first step).<br />
* Connect a [[Fission Reactor Port]] configured as waste output to the top or bottom side of [[Nuclear Waste Barrel]] with a [[Pressurized Tube]]<br />
<br />
<br />
The pipes and tubes connecting the reactor and turbine must have a [[Throughput]] at least equal to the heating rate of the reactor. See also [[#Safe operation]]. As mentioned above, the power drain must be higher than what the turbine actually produces (use an [[Induction Matrix]] between the turbine and the rest of the power consumers. Monitor the matrix's fill ratio regularly.<br />
<br />
==== Sample build ====<br />
<br />
The picture to the right shows a minimal fission reactor setup. From left to right: [[Induction Matrix]], [[Industrial Turbine]], Fission Reactor. The reactor has a single [[Fission Fuel Assembly]]. It takes [[Fissile Fuel]] from its front input port, [[Nuclear Waste]] is output to the right to a [[Nuclear Waste Barrel]]. In the back behind the reactor, there are two [[Electric Pump]]s feeding the coolant loop with fresh water. The [[Industrial Turbine]] is the 5x9x5 described above. This setup generates 71.4 kJ/t when burning [[Fissile Fuel]] at its maximum of 1 mB/t. That's roughly 2.5 times less power than a [[Gas-Burning Generator]] burning [[Ethylene]].<br />
<br />
=== Sodium based cooling ===<br />
<br />
[[File:Sodium cooled reactor.png|thumb|right|Sodium cooled fission reactor]]<br />
[[File:Sodium cooled reactor (back).png|thumb|right|Boiler - Turbine piping]]<br />
<br />
When things get too hot for your taste, [[Sodium]] is a much more efficient coolant and allows very high burn rates at lower core temperatures (but not more energy per mB of fuel burnt). [[Sodium]] based cooling requires a [[Thermoelectric Boiler]] as an intermediate heat-exchanger to cool down the [[Superheated sodium]] from the reactor and heat up water into [[Steam]].<br />
<br />
The [[Thermoelectric Boiler]] has been updated in Mekanism v10 to allow it to use heated coolant as a heat source. The boiler's water and steam tanks double as superheated coolant and coolant tanks. The [[Boiler Valve]]s can be configured with a [[Configurator]] (crouch + right click) to make them input only, output steam or output coolant.<br />
<br />
==== Optimal turbine size and boiler size vs. reactor size ====<br />
<br />
With sodium cooling, the reactor will heat 200,000 of sodium per tick per mB of fissile fuel burnt. However, on the turbine's side, the steam and water flow rate requirements will be the same as in the water cooling scenario: 20,000 mB of steam/water per mB of Fissile Fuel. When sizing the turbine, just keep this in mind mind and use either 20,000*reactor_burn_rate or reactor_heating_rate/10.<br />
<br />
The size of the boiler will depend on the desired tank sizes and boil rate.<br />
<br />
Boilers have four tanks: heated coolant, water, steam and (cold) coolant. Compared to a Mekanism v9 boiler, in v10 the water tank doubles as a heated coolant tank and the steam tank doubles as a coolant tank. The water tank capacities are:<br />
* Water tank: external volume of the boiler from its base (included) to the topmost cavity layer, minus the number of [[Superheating Elements]], multiplied by 16,000 mB.<br />
* Heated coolant tank: 16 times the size of the water tank<br />
* Steam tank: external volume of the boiler from the steam catch layer up to the topmost steam cavity layer multiplied by 160,000 mB. The volume includes the [[Pressure Disperser]]s, but not the topmost layer of the boiler casing.<br />
* Coolant tank: volume of the steam tank times 1.6<br />
<br />
A boiler's maximum boil rate (its boil capacity) is determined by the number of installed [[Superheating Element]]s. Each element contributes 320,000 mB/t to the boiler's boil capacity. The heating layer does not have to be full of superheating elements, you can install just as many as needed such that the boiler's boil capacity greater or equal than the turbine's max steam and water flow. This will leave that much more room for the water and heated coolant.<br />
<br />
Evaluating the boiler size is more complex. Also, to answer the question how big can make it here and now: a maximum size reactor (18x18x18) needs two boilers to run at above 800 mB/t burn rate and three steam turbines. It reaches its maximum at about 1400 mB/t where it reaches the maximum operating temperature of 1200 K.<br />
<br />
For example with a 5x18x5 reactor (75 fuel assemblies), the boiler's heated coolant tank size must be about twice the size of the reactor's coolant tank (5*18*5 * 100,000 = 5,000,000 mB). With as much coolant buffered in the coolant return tube and as much water as the water tank's capacity buffered in the water return tubes, the reactor can be started at its maximum capacity without issues. This is a good starting point for small to mid size reactors. Again, start with low burn rates, wait the temperature and all tank levels to stabilize and increase the burn rate gradually.<br />
<br />
==== Setup ====<br />
<br />
Setup a [[Thermoelectric Boiler]] + [[Industrial Turbine]] as described on the boiler page with the exception that in step 7, you will need two [[Boiler valve]]s on a steam catch or steam cavity layer, one for steam output, the other for coolant output.<br />
<br />
It is important to build the boiler with water cavity layers (step 3c of the boiler's setup) in order to have a decent enough water + heated coolant storage capacity. The steam cavity layer is not really necessary here unless you have excess coolant in the system.<br />
<br />
Next, connect the the boiler steam output (at or above the steam catch layer) to the turbine steam input, and pipe water back from one of the turbine's vents to one of the boiler's inputs at the heater or water cavity layers.<br />
<br />
Setup some fully upgraded [[Electric Pump]]s (1 KJ/t for 1000 mB of water per tick) to inject fresh water into the water-steam loop. It is necessary to keep them running in order to keep the boiler's water tank full when running at high heating rates. How many pumps are required is left to the reader to experiment with (see [[#Safe operation]]).<br />
<br />
For the reactor itself:<br />
<br />
* Connect the reactor's heated coolant output to one of the boiler's inputs at the heater or water cavity layers<br />
* Connect the boiler's coolant output to one of the reactor's inputs. While the boiler's valves must be placed in the proper layers. the placement of the reactor ports does not matter.<br />
* Connect a [[Fission Reactor Port]] configured as waste output to the top or bottom side of [[Nuclear Waste Barrel]] with a [[Pressurized Tube]]<br />
<br />
For your reactor to run smoothly, the tubes connecting the reactor and boiler must have a [[Throughput]] greater than the heating rate of the reactor, and the tubes and pipes running between the boiler and turbine must be grater than the boiler's boil capacity (this can be seen in the boiler's stats tab).<br />
<br />
==== Sample build ====<br />
<br />
The picture to the right shows a 5x9x5 sodium cooled fission reactor, backed by a fairly small 5x7x5 [[Thermoelectric Boiler]] and a 7x13x7 turbine with 18 blades. It produces 3.85 MJ/t (1.54 MFE/t, 385.63 kEU/t) at peak burn rate (30 mB/t). Note that this same turbine could work with a reactor twice that size, but the boiler would need to be extended. On the right side of the reactor there is a crude, yet effective breaker-switch system (see [[#Safe operation]]).<br />
<br />
The second picture shows the boiler and turbine piping as well as a single pump (which is not enough for this configuration).<br />
<br />
== Safe operation ==<br />
<br />
The worst thing that can happen is a core meltdown, which in Mekanism results in a big explosion. Big. Really big. Followed by lethal radiations over a 5 chunks radius (that's 80 blocks) that will last for several in-game weeks.<br />
<br />
A few rules of thumb:<br />
<br />
* In order to avoid chunk loading related glitches, do not build a fission reactor, [[Thermoelectric Boiler]] or [[Industrial Turbine]] on a chunk boundary.<br />
* Keep all chunks involved in fission power generation and waste recycling loaded (use an [[Anchor Upgrade]] in [[Teleporter]]s or [[Quantum Entangloporter]]s).<br />
* For good measure, even if a tube or pipe just crosses a chunk, keep it loaded.<br />
* Always start with low burn rates (the default 0.1 mB/t is good!) and increase it in small steps.<br />
* Use conservative on burn rates. Even the biggest reactor backed by several boilers and turbines cannot be started full blast and even less at its maximum theoretical burn rate.<br />
* Read the [[Throughput]] page and double check that throughput of the cables, pipes and tubes connecting the different components of your system is sufficient compared to the heating, boiling and flow rates.<br />
* The water flow rate of the turbine is easy to overlook. It can be checked in the turbine's stats tab and must be greater than the reactor's heating rate for water cooling and 1/10th of it for sodium cooling.<br />
<br />
<br />
=== Circuit Breaker ===<br />
<br />
Every reactor should have a circuit breaker that will, in many cases, prevent accidental meltdown. This can be done with redstone circuits like RS-latches or edge-detectors.<br />
<br />
[[File:Circuit breaker.png|thumb|Circuit breaker]]<br />
The picture to the right show a simple yet effective circuit breaker based on an edge detector.<br />
<br />
The bottom [[Fission Reactor Logic Adapter]] is set to emit a redstone signal on high temperature. The top one is set to "activation". This will activate the reactor when it receives a redstone signal, and deactivate it whenever the signal switches off.<br />
<br />
The piston is a regular piston with a sand or gravel block on top. The observer is facing towards the camera, sending its signal to the reactor adapter. The only issue when building this breaker it to place the observer correctly (and triple check that the adapter it will cover is set to "activation"!). The safest solution is to push it into place using a piston.<br />
<br />
Whenever the bottom adapter will send a redstone signal, this will push the piston and gravel block, making the observer send a one redstone tick pulse to the reactor, activating it (and making it register that it is redstone activated) and deactivating it almost immediately. The redstone torch is not part of the circuit breaker itself (see below).<br />
<br />
'''DISCLAIMER:''' A circuit breaker alone will not help in all situations. In case of reactor overheating with a large reactor and burn rate and critical coolant shortage, the temperature will have reached over 1400K before tripping the breaker. Without a quick injection of new coolant, the reactor will not cool down quickly enough and will keep taking structural damage until the unthinkable happens.<br />
<br />
This is the purpose of the redstone torch and redstone-activated coolant tube on the right-hand side. The tube comes from a dynamic tank used as emergency coolant storage. As long as the high temperature signal is on, the tube will inject fresh coolant from the emergency tank into the reactor, bringing its temperature down much faster.<br />
<br />
Just like for real circuit breakers a test button can be installed just beneath the observer on the face of the reactor. Pushing it should trigger the piston and activate the reactor very briefly before deactivating it.<br />
<br />
An alarm can also be installed by using the bottom block (the one supporting the redstone dust and torch) as the input of an RS-latch and wiring the alarm on the output of the latch.<br />
<br />
Note that this should not be used to switch off the reactor if the waste tank gets full. This is just not fast enough. A redstone comparator on a waste barrel used as buffer on the reactor's waste output is a much better solution for this purpose.<br />
<br />
=== Troubleshooting ===<br />
<br />
Bottlenecks in the cooling chain and power drain are what limits the actual burn rate of a reactor.<br />
<br />
The reactor must have sufficient coolant before starting it and its heated coolant tank must be empty (a non empty tank means that you have excess coolant in the system). Players who will go straight for a sodium based solution may not have yet enough sodium to fully fill the coolant tank. Even at 10% full, the reactor can still be used, just keep the burn rate low enough to always have some fresh coolant in the reactor while it is running.<br />
<br />
Make sure that the [[Throughput]] of the pipe or tube networks for the coolant is greater than the heating rate.<br />
<br />
Again, start with low burn rates (< 1 mB/tick) and wait for the reactor heat to stabilize. If the heat indicator turns yellow (> 600K), the reactor is running too hot (experts can push it well into the "orange zone" at 1 to 1.2K but... here be dragons). When it turns orange or red, it's time to hit the SCRAM button (and check that your circuit breaker is working). The same applies if coolant tank fills suddenly and the temperature goes up rapidly. SCRAM! Also check that the heated coolant and water levels in the boiler are stable as well as the steam level in the turbine.<br />
<br />
When activating a reactor, some of its coolant immediately moves to the boiler as heated coolant, and some of the boiler's water moves to the turbine as steam. Having enough coolant buffered in the coolant tubes will compensate for this. As for water, you should always have several pumps ton compensate quickly. How quickly depends on how fast it drops when starting the reactor. If looking at the GUI of the boiler, the water level drops below that of the heated coolant, this is a sign that you have not enough water supply and that your boiler tank might not be large enough.<br />
<br />
Again, an [[Industrial Turbine]] must be fitted with enough [[Saturating Condenser]]s to allow a sufficient flow of water back from the turbine to the reactor or [[Thermoelectric Boiler]]. 1 mB/t of [[Fissile fuel]] burnt requires 20000 mB/t of steam and water (this applies to water and sodium cooled reactors). Given that a condenser provides 64000 mB/t of water, this translates to 1 condenser for 3.2 mB/t of [[Fissile Fuel]] burnt.<br />
<br />
The turbine also has an internal power storage (the gauge to the right of its GUI). When this fills up, this is a sign that there is not enough power drain in the system. If you let it reach its maximum, the turbine will stop consuming steam and sending water back into the cooling loop, resulting in a catastrophic meltdown. A solution around this is to:<br />
<br />
* install an induction matrix between your turbine and the rest of your base. A small matrix will do: build a 4x3x4 casing (the faces can be structural glass), install a basic provider and cell, this will give you room for two more cell and let you upgrade your cells as you get the resources to do so. The matrix GUI will give you a good view of how much power is produced and consumed at a glance.<br />
* Tune the reactor burn rate to be slightly above your average power usage.<br />
* Check the matrix from time to time. If it gets full, pop in another cell or upgrade the ones already in it. Or just deactivate the reactor and let the matrix drain.<br />
<br />
A more expensive and extreme alternative is to enable the "dump excess" option in the turbine GUI. Like it says on the tin, this will just dump any excess steam. Doing this is dangerous unless you pump enough water into the cooling loop to compensate for the loss. For this you would need 20 (twenty) fully upgraded [[Electric Pump]]s per 1 mB/t of fissile fuel burnt.<br />
<br />
== Radiation and nuclear waste handling ==<br />
<br />
As a byproduct of burning [[Fissile Fuel]], fission reactors produce [[Nuclear Waste]] which can be converted in [[Polonium Pellet]]s, [[Plutonium Pellet]]s or [[Antimatter Pellet]]s. The first two produce [[Spent Nuclear Waste]] as a byproduct (at a ratio of 1:10), while [[Antimatter]] production is a completely clean process (i.e. no radioactive byproducts).<br />
<br />
* [[Nuclear Waste]] is radioactive.<br />
* All products and intermediate products of converting [[Uranium Ore]] to [[Fissile Fuel]] are not radioactive, i.e. safe to handle.<br />
* Intermediate products and byproducts of recycling [[Nuclear Waste]] are radioactive: [[Polonium]], [[Plutonium]] and [[Spent Nuclear Waste]].<br />
* [[Plutonium Pellet]]s, [[Polonium Pellet]]s, and [[Antimatter Pellet]]s are not radioactive.<br />
<br />
Radiation can leak into the environment for the following reasons:<br />
<br />
* Fission reactor overheating leading to a core meltdown (actually blowing up).<br />
* Fission reactor running with its waste tank full.<br />
* Breaking any block containing radioactive materials. Most notably [[Pressurized Tube]]s and [[Radioactive Waste Barrel]]s. This also applies to machines, like a [[Pressurized Reaction Chamber]] containing polonium for example. These can still be broken safely if they are somehow drained of their radioactive contents beforehand.<br />
<br />
Radioactive materials can be stored in [[Radioactive Waste Barrel]]s (insert the material from its top or bottom side with a [[Pressurized Tube]]. [[Radioactive Waste Barrels]] delete their contents at a rate of 1 mB per minute.<br />
<br />
[[Quantum Entangloporter]]s cannot handle radioactive materials. As a result, it is not possible to make [[Polonium Pellet]]s with a reactor in the nether (since the [[Solar Neutron Activator]], which is required to produce [[Polonium]] from [[Nuclear Waste]] needs direct sunlight) or have a reactor in the overworld and store waste in the nether.<br />
<br />
=== Radioactive Waste Barrels ===<br />
<br />
TODO: move this to its own page<br />
<br />
Radioactive Waste Barrels are used to store (or as buffer for) radioactive materials. They delete their contents at a rate of 1 mB per minute. <br />
<br />
The player can check the storage status of [[Radioactive Waste Barrel]]s by crouching and right-clicking it with an empty hand. Green radiation particles start to appear as a barrel fills up (these are just a rough visual indicator of a barrel's fill ratio, not actual radiations).<br />
<br />
Radioactive Waste barrels cannot be moved by any means (pistons, cardboard box, etc.). Also because barrels containing any radioactive waste cannot be broken safely, the only way to safely move a non empty barrel is to transfer its contents to another barrel before breaking it. This can be done by connecting a [[Pressurized Tube]] to its top or bottom side in pull mode.<br />
<br />
Even if Radioactive Waste Barrels are somewhat blast resistant, pressurized tubes carrying waste to them are not. As a rule of thumb, do not allow creepers wandering around a fission reactor or waste transformation or disposal units.<br />
<br />
== Tips ==<br />
<br />
* Experiment in a creative world! There, you can experiment with the console commands (the last one is just in case things go wrong, but don't be a chicken and abuse it!):<br />
/mek build fission<br />
/mek build remove<br />
/mek radiation removeAll</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Control_Rod_Assembly&diff=22644Control Rod Assembly2021-08-02T20:09:28Z<p>AdamSauce: Created page with "{{stub}} A Control Rod Assembly is a component for the Fission Reactor, they are placed on top of a tower of Fission Fuel Assemblys"</p>
<hr />
<div>{{stub}}<br />
A Control Rod Assembly is a component for the [[Fission Reactor]], they are placed on top of a tower of [[Fission Fuel Assembly]]s</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Fission_Reactor&diff=22643Fission Reactor2021-08-02T20:07:38Z<p>AdamSauce: /* Construction */</p>
<hr />
<div>__FORCETOC__<br />
[[File:Fission reactor.png|thumb|right]]<br />
<br />
A '''Fission Reactor''' is a multiblock structure that generates massive amounts of heat but does not produce power on its own. How much heat is generated depends on the rate at which it burns [[Fissile Fuel]]. The only way to transform this heat into power is to inject "fresh" coolant into the reactor and use the heated coolant that comes out to generate power. With water cooled reactors, power is generated by directly piping steam into an [[Industrial Turbine]]. Sodium cooled reactors use a [[Thermoelectric Boiler]] as a heat-exchanger to cool down the [[Superheated sodium]] and heat up water into [[Steam]] that is in turn sent to an [[Industrial Turbine]].<br />
<br />
Fission reactors need special care: even at very low burn rates, they generate heat faster than they can dissipate it to the environment. The biggest problem most players will face will be to maintain a steady flow of coolant.<br />
<br />
==Video Tutorials==<br />
<br />
https://www.youtube.com/watch?v=gz8awU8mqzM - EsquilãoBR Tutorial PT-BR<br />
<br />
<br />
== Construction ==<br />
<br />
* The structure must be a cuboid of minimum size 3x4x3 (along X, Y and Z), up to 18x18x18.<br />
* The edges of the outer shell must be made of [[Fission Reactor Casing]]<br />
* The faces of the outer shell can be either [[Fission Reactor Casing]], [[Reactor Glass]], [[Fission Reactor Port]] or [[Fission Reactor Logic Adapter]]<br />
* The interior of the cube can be either air or fission control rods:<br />
** A control rod is formed by a 1x1 block wide column made of 1 to 15 [[Fission Fuel Assembly]] and a single [[Control Rod Assembly]] at the top<br />
** Control rods must not touch each other. Maximum control rod density can be achieved by placing them in a checkerboard pattern.<br />
<br />
<br />
Some example control rod setups as seen from the top (C is for [[Fission Reactor Casing]] or [[Reactor Glass]], R is for a control rod):<br />
<br />
CCCCC CCCCC<br />
CCC C C CR RC<br />
CRC CR RC C R C<br />
CCC C C CR RC<br />
CCCCC CCCCC<br />
<br />
<br />
A fission reactor requires at least 4 [[Fission Reactor Port]]s:<br />
<br />
* One coolant input<br />
* One coolant output<br />
* One [[Fissile Fuel]] input<br />
* One waste output<br />
<br />
<br />
Output ports must be configured to the proper output type by crouching and right-clicking them with a [[Configurator]].<br />
<br />
== Reactor GUI ==<br />
<br />
[[File:Fission Reactor GUI.png|thumb|right|Main fission reactor GUI]]<br />
The reactor's GUI shows it's status, burn rate, heating rate, temperature and structural damage (health).<br />
<br />
=== Status ===<br />
<br />
The reactor's running status, either active or disabled.<br />
<br />
To activate the reactor, either click the green activation button, or send a redstone signal to a [[Fission Reactor Logic Adapter]] configured in activation mode (just right click the [[Fission Reactor Logic Adapter]] block to configure it).<br />
<br />
The reactor stops when a player clicks the red SCRAM button or if a redstone signal on a logic adapter goes from 1 to 0.<br />
<br />
=== Burn Rate ===<br />
<br />
[[File:Fission Reactor Stats.png|thumb|right|Stats tab]]<br />
The burn rate is the rate at which the reactor will burn [[Fissile Fuel]]. For a newly formed reactor, it is automatically set to 0.1 mB/t. It can be changed in the reactor's statistics tab.<br />
<br />
The theoretical maximum burn rate is 1 mB/t per [[Fission Fuel Assembly]] in the reactor, but the effective maximum burn rate depends on a number of factors (see [[#Safe operation]]).<br />
<br />
=== Heating Rate ===<br />
<br />
The heating rate represents how much coolant is heated up per tick. The actual value depends on the burn rate. For a burn rate of one 1 mB/t, the heating rate is:<br />
* 20,000 mB/t for a water cooled reactor<br />
* 200,000 mB/t for a sodium cooled reactor<br />
<br />
<br />
For safe operation, the external cooling setup must be able to handle that much heated coolant per tick. See the [[#Water based cooling]] and [[#Sodium based cooling]] sections for more information.<br />
<br />
=== Temperature ===<br />
<br />
The core's temperature: green (< 600K): optimal, yellow (>600K <1000K): getting hot, orange (>1000K <1200K): experts only, red (>1200K): the reactor is taking structural damage and will meltdown soon.<br />
<br />
=== Damage ===<br />
<br />
This indicates the actual structural damage of the reactor. When a reactor reaches critical temperature, it will start taking damage and this value will go up. The damage value of a reactor that has overheated but been stopped on time to prevent a meltdown will slowly go down on its own, no player intervention is needed.<br />
<br />
== Cooling and power production ==<br />
<br />
Cooling a fission rector and converting the generated heat into power can be done in two ways: water cooling and sodium based cooling. Regardless of the cooling solution, an [[Industrial Turbine]] will be the actual power generator.<br />
<br />
'''Important''' (this applies to both cooling solutions):<br />
* the [[Industrial Turbine]] must have [[Saturating Condenser]]s in order to be able to condense steam into water and pipe that water back to the reactor cooling loop. The max water output from a turbine can be seen in its statistics tab. The actual value is 64000 mB of water per condenser. Condensers must be placed at the same level as the [[Electromagnetic Coil]]s or above them (a single coil being enough for 4 blades, this leaves plenty of room at the same level).<br />
* the turbine has an internal energy buffer that will slowly (more or less) fill up. Once full, it will only consume as much steam is needed to provide power to external consumers. As a result, its steam tank will start to fill up if the reactor generates steam faster than the turbine consumes it, less coolant will flow back to the reactor, resulting in less and less fresh coolant in the reactor's coolant tank. The reactor will start to eat up, until meltdown. See the [[#Safe operation]] section for more details and ways around this.<br />
<br />
<br />
=== Water based cooling ===<br />
<br />
[[File:Minimal fission reactor.png|thumb|right|Minimal water cooled fission reactor]]<br />
Water based cooling is sufficient for small setups. The actual limit is for reactors with about 75 [[Fission Fuel Assembly]]. It might be possible to go higher since larger reactors run cooler than smaller ones, but the temperature of such a reactor will be above 850K, well into the warning zone. Water cooling is ideal for players who want to start with a small-ish setup to get their feet wet with nuclear fission, or those who just don't want to bother with sodium based cooling.<br />
<br />
==== Optimal turbine size vs. reactor size ====<br />
<br />
A water cooled reactor has a heating rate of 20,000 mB of water for 1 mB of [[Fissile Fuel]] burnt. For your reactor to run smoothly, the turbine's max steam flow and max water output must be greater than the reactor's heating rate. The maximum steam flow can be seen on a turbine's main GUI, and the maximum water flow in the stats tab of the GUI. The [[Industrial Turbine]]'s wiki page gives precise instructions on how to calculate a turbine's maximum flow based on its size and number of vents.<br />
<br />
The math is pretty tedious, so just keep the following in mind:<br />
<br />
* The actual power generated per mB of [[Fissile Fuel]] depends on the number of rotor blades in the turbine. Nothing else. The actual value is 7.14 kJ per blade for 1 mB of fissile fuel. For best results, do not hesitate to build a huge turbine and power it with a tiny reactor.<br />
* The width of the base of the turbine only limits its rotor height (rotor height = (width * 2) - 5), not the total structure height (the [[Industrial Turbine]]'s wiki page implies otherwise).<br />
* The limiting factor for the fissile fuel burn rate will be the minimum value between the turbine's steam flow rate (which depends on turbine size and number of turbine vents) and water flow rate (which depends on the number of condensers fitted). If need be, additional layers of condensers can be added on top of the [[Electromagnetic Coils]] layer.<br />
<br />
Based on this, the best bang for the buck for a water cooled reactor will be a 5x9x5 turbine with a 5 blocks high rotor (10 blades), 3 coils, the rest of the coil layer fitted with 6 condensers, and a total of 33 vents. While this turbine has a max steam flow of 1,056,000 mB/t, the limiting factor here is the water flow rate: 6 condensers * 64,000 mB/t = 384,000 mB/t. The reactor's maximum burn rate will then be 384,000 / 20,000 = 19.2 mB/t which is roughly the upper limit of water cooling (running at 610 Kelvin, hot, but workable). This will generate a respectable 1.37 MJ/t of power. Also, vents may be expensive at this point for most players: 12 are enough for this setup (this will make the max steam flow rate equal to 384,000 mB/t, matching the water flow rate nicely).<br />
<br />
==== Setup ====<br />
<br />
* Pump water into a [[Fission Rector Port]] configured as input only<br />
* Connect a [[Fission Reactor Port]] configured as coolant output to the steam input valve of an [[Industrial Turbine]].<br />
* Connect a [[Mechanical Pipe]] from one of the [[Industrial Turbine]]'s vents back to the coolant input of the reactor (or back to the same same mechanical pipe network from the first step).<br />
* Connect a [[Fission Reactor Port]] configured as waste output to the top or bottom side of [[Nuclear Waste Barrel]] with a [[Pressurized Tube]]<br />
<br />
<br />
The pipes and tubes connecting the reactor and turbine must have a [[Throughput]] at least equal to the heating rate of the reactor. See also [[#Safe operation]]. As mentioned above, the power drain must be higher than what the turbine actually produces (use an [[Induction Matrix]] between the turbine and the rest of the power consumers. Monitor the matrix's fill ratio regularly.<br />
<br />
==== Sample build ====<br />
<br />
The picture to the right shows a minimal fission reactor setup. From left to right: [[Induction Matrix]], [[Industrial Turbine]], Fission Reactor. The reactor has a single [[Fission Fuel Assembly]]. It takes [[Fissile Fuel]] from its front input port, [[Nuclear Waste]] is output to the right to a [[Nuclear Waste Barrel]]. In the back behind the reactor, there are two [[Electric Pump]]s feeding the coolant loop with fresh water. The [[Industrial Turbine]] is the 5x9x5 described above. This setup generates 71.4 kJ/t when burning [[Fissile Fuel]] at its maximum of 1 mB/t. That's roughly 2.5 times less power than a [[Gas-Burning Generator]] burning [[Ethylene]].<br />
<br />
=== Sodium based cooling ===<br />
<br />
[[File:Sodium cooled reactor.png|thumb|right|Sodium cooled fission reactor]]<br />
[[File:Sodium cooled reactor (back).png|thumb|right|Boiler - Turbine piping]]<br />
<br />
When things get too hot for your taste, [[Sodium]] is a much more efficient coolant and allows very high burn rates at lower core temperatures (but not more energy per mB of fuel burnt). [[Sodium]] based cooling requires a [[Thermoelectric Boiler]] as an intermediate heat-exchanger to cool down the [[Superheated sodium]] from the reactor and heat up water into [[Steam]].<br />
<br />
The [[Thermoelectric Boiler]] has been updated in Mekanism v10 to allow it to use heated coolant as a heat source. The boiler's water and steam tanks double as superheated coolant and coolant tanks. The [[Boiler Valve]]s can be configured with a [[Configurator]] (crouch + right click) to make them input only, output steam or output coolant.<br />
<br />
==== Optimal turbine size and boiler size vs. reactor size ====<br />
<br />
With sodium cooling, the reactor will heat 200,000 of sodium per tick per mB of fissile fuel burnt. However, on the turbine's side, the steam and water flow rate requirements will be the same as in the water cooling scenario: 20,000 mB of steam/water per mB of Fissile Fuel. When sizing the turbine, just keep this in mind mind and use either 20,000*reactor_burn_rate or reactor_heating_rate/10.<br />
<br />
The size of the boiler will depend on the desired tank sizes and boil rate.<br />
<br />
Boilers have four tanks: heated coolant, water, steam and (cold) coolant. Compared to a Mekanism v9 boiler, in v10 the water tank doubles as a heated coolant tank and the steam tank doubles as a coolant tank. The water tank capacities are:<br />
* Water tank: external volume of the boiler from its base (included) to the topmost cavity layer, minus the number of [[Superheating Elements]], multiplied by 16,000 mB.<br />
* Heated coolant tank: 16 times the size of the water tank<br />
* Steam tank: external volume of the boiler from the steam catch layer up to the topmost steam cavity layer multiplied by 160,000 mB. The volume includes the [[Pressure Disperser]]s, but not the topmost layer of the boiler casing.<br />
* Coolant tank: volume of the steam tank times 1.6<br />
<br />
A boiler's maximum boil rate (its boil capacity) is determined by the number of installed [[Superheating Element]]s. Each element contributes 320,000 mB/t to the boiler's boil capacity. The heating layer does not have to be full of superheating elements, you can install just as many as needed such that the boiler's boil capacity greater or equal than the turbine's max steam and water flow. This will leave that much more room for the water and heated coolant.<br />
<br />
Evaluating the boiler size is more complex. Also, to answer the question how big can make it here and now: a maximum size reactor (18x18x18) needs two boilers to run at above 800 mB/t burn rate and three steam turbines. It reaches its maximum at about 1400 mB/t where it reaches the maximum operating temperature of 1200 K.<br />
<br />
For example with a 5x18x5 reactor (75 fuel assemblies), the boiler's heated coolant tank size must be about twice the size of the reactor's coolant tank (5*18*5 * 100,000 = 5,000,000 mB). With as much coolant buffered in the coolant return tube and as much water as the water tank's capacity buffered in the water return tubes, the reactor can be started at its maximum capacity without issues. This is a good starting point for small to mid size reactors. Again, start with low burn rates, wait the temperature and all tank levels to stabilize and increase the burn rate gradually.<br />
<br />
==== Setup ====<br />
<br />
Setup a [[Thermoelectric Boiler]] + [[Industrial Turbine]] as described on the boiler page with the exception that in step 7, you will need two [[Boiler valve]]s on a steam catch or steam cavity layer, one for steam output, the other for coolant output.<br />
<br />
It is important to build the boiler with water cavity layers (step 3c of the boiler's setup) in order to have a decent enough water + heated coolant storage capacity. The steam cavity layer is not really necessary here unless you have excess coolant in the system.<br />
<br />
Next, connect the the boiler steam output (at or above the steam catch layer) to the turbine steam input, and pipe water back from one of the turbine's vents to one of the boiler's inputs at the heater or water cavity layers.<br />
<br />
Setup some fully upgraded [[Electric Pump]]s (1 KJ/t for 1000 mB of water per tick) to inject fresh water into the water-steam loop. It is necessary to keep them running in order to keep the boiler's water tank full when running at high heating rates. How many pumps are required is left to the reader to experiment with (see [[#Safe operation]]).<br />
<br />
For the reactor itself:<br />
<br />
* Connect the reactor's heated coolant output to one of the boiler's inputs at the heater or water cavity layers<br />
* Connect the boiler's coolant output to one of the reactor's inputs. While the boiler's valves must be placed in the proper layers. the placement of the reactor ports does not matter.<br />
* Connect a [[Fission Reactor Port]] configured as waste output to the top or bottom side of [[Nuclear Waste Barrel]] with a [[Pressurized Tube]]<br />
<br />
For your reactor to run smoothly, the tubes connecting the reactor and boiler must have a [[Throughput]] greater than the heating rate of the reactor, and the tubes and pipes running between the boiler and turbine must be grater than the boiler's boil capacity (this can be seen in the boiler's stats tab).<br />
<br />
==== Sample build ====<br />
<br />
The picture to the right shows a 5x9x5 sodium cooled fission reactor, backed by a fairly small 5x7x5 [[Thermoelectric Boiler]] and a 7x13x7 turbine with 18 blades. It produces 3.85 MJ/t (1.54 MFE/t, 385.63 kEU/t) at peak burn rate (30 mB/t). Note that this same turbine could work with a reactor twice that size, but the boiler would need to be extended. On the right side of the reactor there is a crude, yet effective breaker-switch system (see [[#Safe operation]]).<br />
<br />
The second picture shows the boiler and turbine piping as well as a single pump (which is not enough for this configuration).<br />
<br />
== Safe operation ==<br />
<br />
The worst thing that can happen is a core meltdown, which in Mekanism results in a big explosion. Big. Really big. Followed by lethal radiations over a 5 chunks radius (that's 80 blocks) that will last for several in-game weeks.<br />
<br />
A few rules of thumb:<br />
<br />
* In order to avoid chunk loading related glitches, do not build a fission reactor, [[Thermoelectric Boiler]] or [[Industrial Turbine]] on a chunk boundary.<br />
* Keep all chunks involved in fission power generation and waste recycling loaded (use an [[Anchor Upgrade]] in [[Teleporter]]s or [[Quantum Entangloporter]]s).<br />
* For good measure, even if a tube or pipe just crosses a chunk, keep it loaded.<br />
* Always start with low burn rates (the default 0.1 mB/t is good!) and increase it in small steps.<br />
* Use conservative on burn rates. Even the biggest reactor backed by several boilers and turbines cannot be started full blast and even less at its maximum theoretical burn rate.<br />
* Read the [[Throughput]] page and double check that throughput of the cables, pipes and tubes connecting the different components of your system is sufficient compared to the heating, boiling and flow rates.<br />
* The water flow rate of the turbine is easy to overlook. It can be checked in the turbine's stats tab and must be greater than the reactor's heating rate for water cooling and 1/10th of it for sodium cooling.<br />
<br />
<br />
=== Circuit Breaker ===<br />
<br />
Every reactor should have a circuit breaker that will, in many cases, prevent accidental meltdown. This can be done with redstone circuits like RS-latches or edge-detectors.<br />
<br />
[[File:Circuit breaker.png|thumb|Circuit breaker]]<br />
The picture to the right show a simple yet effective circuit breaker based on an edge detector.<br />
<br />
The bottom [[Fission Reactor Logic Adapter]] is set to emit a redstone signal on high temperature. The top one is set to "activation". This will activate the reactor when it receives a redstone signal, and deactivate it whenever the signal switches off.<br />
<br />
The piston is a regular piston with a sand or gravel block on top. The observer is facing towards the camera, sending its signal to the reactor adapter. The only issue when building this breaker it to place the observer correctly (and triple check that the adapter it will cover is set to "activation"!). The safest solution is to push it into place using a piston.<br />
<br />
Whenever the bottom adapter will send a redstone signal, this will push the piston and gravel block, making the observer send a one redstone tick pulse to the reactor, activating it (and making it register that it is redstone activated) and deactivating it almost immediately. The redstone torch is not part of the circuit breaker itself (see below).<br />
<br />
'''DISCLAIMER:''' A circuit breaker alone will not help in all situations. In case of reactor overheating with a large reactor and burn rate and critical coolant shortage, the temperature will have reached over 1400K before tripping the breaker. Without a quick injection of new coolant, the reactor will not cool down quickly enough and will keep taking structural damage until the unthinkable happens.<br />
<br />
This is the purpose of the redstone torch and redstone-activated coolant tube on the right-hand side. The tube comes from a dynamic tank used as emergency coolant storage. As long as the high temperature signal is on, the tube will inject fresh coolant from the emergency tank into the reactor, bringing its temperature down much faster.<br />
<br />
Just like for real circuit breakers a test button can be installed just beneath the observer on the face of the reactor. Pushing it should trigger the piston and activate the reactor very briefly before deactivating it.<br />
<br />
An alarm can also be installed by using the bottom block (the one supporting the redstone dust and torch) as the input of an RS-latch and wiring the alarm on the output of the latch.<br />
<br />
Note that this should not be used to switch off the reactor if the waste tank gets full. This is just not fast enough. A redstone comparator on a waste barrel used as buffer on the reactor's waste output is a much better solution for this purpose.<br />
<br />
=== Troubleshooting ===<br />
<br />
Bottlenecks in the cooling chain and power drain are what limits the actual burn rate of a reactor.<br />
<br />
The reactor must have sufficient coolant before starting it and its heated coolant tank must be empty (a non empty tank means that you have excess coolant in the system). Players who will go straight for a sodium based solution may not have yet enough sodium to fully fill the coolant tank. Even at 10% full, the reactor can still be used, just keep the burn rate low enough to always have some fresh coolant in the reactor while it is running.<br />
<br />
Make sure that the [[Throughput]] of the pipe or tube networks for the coolant is greater than the heating rate.<br />
<br />
Again, start with low burn rates (< 1 mB/tick) and wait for the reactor heat to stabilize. If the heat indicator turns yellow (> 600K), the reactor is running too hot (experts can push it well into the "orange zone" at 1 to 1.2K but... here be dragons). When it turns orange or red, it's time to hit the SCRAM button (and check that your circuit breaker is working). The same applies if coolant tank fills suddenly and the temperature goes up rapidly. SCRAM! Also check that the heated coolant and water levels in the boiler are stable as well as the steam level in the turbine.<br />
<br />
When activating a reactor, some of its coolant immediately moves to the boiler as heated coolant, and some of the boiler's water moves to the turbine as steam. Having enough coolant buffered in the coolant tubes will compensate for this. As for water, you should always have several pumps ton compensate quickly. How quickly depends on how fast it drops when starting the reactor. If looking at the GUI of the boiler, the water level drops below that of the heated coolant, this is a sign that you have not enough water supply and that your boiler tank might not be large enough.<br />
<br />
Again, an [[Industrial Turbine]] must be fitted with enough [[Saturating Condenser]]s to allow a sufficient flow of water back from the turbine to the reactor or [[Thermoelectric Boiler]]. 1 mB/t of [[Fissile fuel]] burnt requires 20000 mB/t of steam and water (this applies to water and sodium cooled reactors). Given that a condenser provides 64000 mB/t of water, this translates to 1 condenser for 3.2 mB/t of [[Fissile Fuel]] burnt.<br />
<br />
The turbine also has an internal power storage (the gauge to the right of its GUI). When this fills up, this is a sign that there is not enough power drain in the system. If you let it reach its maximum, the turbine will stop consuming steam and sending water back into the cooling loop, resulting in a catastrophic meltdown. A solution around this is to:<br />
<br />
* install an induction matrix between your turbine and the rest of your base. A small matrix will do: build a 4x3x4 casing (the faces can be structural glass), install a basic provider and cell, this will give you room for two more cell and let you upgrade your cells as you get the resources to do so. The matrix GUI will give you a good view of how much power is produced and consumed at a glance.<br />
* Tune the reactor burn rate to be slightly above your average power usage.<br />
* Check the matrix from time to time. If it gets full, pop in another cell or upgrade the ones already in it. Or just deactivate the reactor and let the matrix drain.<br />
<br />
A more expensive and extreme alternative is to enable the "dump excess" option in the turbine GUI. Like it says on the tin, this will just dump any excess steam. Doing this is dangerous unless you pump enough water into the cooling loop to compensate for the loss. For this you would need 20 (twenty) fully upgraded [[Electric Pump]]s per 1 mB/t of fissile fuel burnt.<br />
<br />
== Radiation and nuclear waste handling ==<br />
<br />
As a byproduct of burning [[Fissile Fuel]], fission reactors produce [[Nuclear Waste]] which can be converted in [[Polonium Pellet]]s, [[Plutonium Pellet]]s or [[Antimatter Pellet]]s. The first two produce [[Spent Nuclear Waste]] as a byproduct (at a ratio of 1:10), while [[Antimatter]] production is a completely clean process (i.e. no radioactive byproducts).<br />
<br />
* [[Nuclear Waste]] is radioactive.<br />
* All products and intermediate products of converting [[Uranium Ore]] to [[Fissile Fuel]] are not radioactive, i.e. safe to handle.<br />
* Intermediate products and byproducts of recycling [[Nuclear Waste]] are radioactive: [[Polonium]], [[Plutonium]] and [[Spent Nuclear Waste]].<br />
* [[Plutonium Pellet]]s, [[Polonium Pellet]]s, and [[Antimatter Pellet]]s are not radioactive.<br />
<br />
Radiation can leak into the environment for the following reasons:<br />
<br />
* Fission reactor overheating leading to a core meltdown (actually blowing up).<br />
* Fission reactor running with its waste tank full.<br />
* Breaking any block containing radioactive materials. Most notably [[Pressurized Tube]]s and [[Radioactive Waste Barrel]]s. This also applies to machines, like a [[Pressurized Reaction Chamber]] containing polonium for example. These can still be broken safely if they are somehow drained of their radioactive contents beforehand.<br />
<br />
Radioactive materials can be stored in [[Radioactive Waste Barrel]]s (insert the material from its top or bottom side with a [[Pressurized Tube]]. [[Radioactive Waste Barrels]] delete their contents at a rate of 1 mB per minute.<br />
<br />
[[Quantum Entangloporter]]s cannot handle radioactive materials. As a result, it is not possible to make [[Polonium Pellet]]s with a reactor in the nether (since the [[Solar Neutron Activator]], which is required to produce [[Polonium]] from [[Nuclear Waste]] needs direct sunlight) or have a reactor in the overworld and store waste in the nether.<br />
<br />
=== Radioactive Waste Barrels ===<br />
<br />
TODO: move this to its own page<br />
<br />
Radioactive Waste Barrels are used to store (or as buffer for) radioactive materials. They delete their contents at a rate of 1 mB per minute. <br />
<br />
The player can check the storage status of [[Radioactive Waste Barrel]]s by crouching and right-clicking it with an empty hand. Green radiation particles start to appear as a barrel fills up (these are just a rough visual indicator of a barrel's fill ratio, not actual radiations).<br />
<br />
Radioactive Waste barrels cannot be moved by any means (pistons, cardboard box, etc.). Also because barrels containing any radioactive waste cannot be broken safely, the only way to safely move a non empty barrel is to transfer its contents to another barrel before breaking it. This can be done by connecting a [[Pressurized Tube]] to its top or bottom side in pull mode.<br />
<br />
Even if Radioactive Waste Barrels are somewhat blast resistant, pressurized tubes carrying waste to them are not. As a rule of thumb, do not allow creepers wandering around a fission reactor or waste transformation or disposal units.<br />
<br />
== Tips ==<br />
<br />
* Experiment in a creative world! There, you can experiment with the console commands (the last one is just in case things go wrong, but don't be a chicken and abuse it!):<br />
/mek build fission<br />
/mek build remove<br />
/mek radiation removeAll</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Fission_Fuel_Assembly&diff=22642Fission Fuel Assembly2021-08-02T20:06:55Z<p>AdamSauce: Created page with "{{stub}} A Fission Fuel Assembly is a block used in the Fission Reactor. they are what use Fissile Fuel and turn water into Steam"</p>
<hr />
<div>{{stub}}<br />
A Fission Fuel Assembly is a block used in the [[Fission Reactor]]. they are what use [[Fissile Fuel]] and turn water into [[Steam]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Fission_Reactor_Casing&diff=22641Fission Reactor Casing2021-08-02T20:03:17Z<p>AdamSauce: </p>
<hr />
<div>{{stub}}<br />
Fission Reactor Casings are Building blocs used to make the [[Mekanism]] [[Fission Reactor]].<br />
== Recipe ==<br />
{{Crafting<br />
|A1=|B1=Lead Ingot|C1=<br />
|A2=Lead Ingot|B2=Steel Casing|C2=Lead Ingot<br />
|A3=|B3=Lead Ingot|C3=<br />
|Output=Fission Reactor Casing}}</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Fission_Reactor_Port&diff=22640Fission Reactor Port2021-08-02T20:02:45Z<p>AdamSauce: stub</p>
<hr />
<div>{{stub}}<br />
Fission Reactor Ports are used by a [[Fission Reactor]] for Input/output. any reactor will need no less then 4.<br />
* one for Coolant Input<br />
* one for [[Fissile Fuel]] Input<br />
* one for [[Nuclear Waste]] output<br />
* one for [[Steam]] output</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Fission_Reactor_Logic_Adapter&diff=22639Fission Reactor Logic Adapter2021-08-02T20:02:22Z<p>AdamSauce: need to add pictures and crafting</p>
<hr />
<div>{{Stub}}<br />
A Reactor Logic Adapter is a block used to remotely control a [[Fission Reactor]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Fission_Reactor_Port&diff=22638Fission Reactor Port2021-08-02T19:59:50Z<p>AdamSauce: Created page with "Fission Reactor Ports are used by a Fission Reactor for Input/output. any reactor will need no less then 4. * one for Coolant Input * one for Fissile Fuel Input * one..."</p>
<hr />
<div>Fission Reactor Ports are used by a [[Fission Reactor]] for Input/output. any reactor will need no less then 4.<br />
* one for Coolant Input<br />
* one for [[Fissile Fuel]] Input<br />
* one for [[Nuclear Waste]] output<br />
* one for [[Steam]] output</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Fission_Reactor_Casing&diff=22637Fission Reactor Casing2021-08-02T19:55:51Z<p>AdamSauce: Created page with " Fission Reactor Casings are Building blocs used to make the Mekanism Fission Reactor. == Recipe == {{Crafting |A1=|B1=Lead Ingot|C1= |A2=Lead Ingot|B2=Steel Casing|..."</p>
<hr />
<div> Fission Reactor Casings are Building blocs used to make the [[Mekanism]] [[Fission Reactor]].<br />
<br />
<br />
== Recipe ==<br />
{{Crafting<br />
|A1=|B1=Lead Ingot|C1=<br />
|A2=Lead Ingot|B2=Steel Casing|C2=Lead Ingot<br />
|A3=|B3=Lead Ingot|C3=<br />
|Output=Fission Reactor Casing}}</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Steam&diff=22636Steam2021-08-02T19:51:23Z<p>AdamSauce: Created page with "Steam(or Heated coolant as it's called in the Fission Reactor) is a Gas used to spin an Industrial Turbine to generate power.<br> It can also be use..."</p>
<hr />
<div>Steam(or Heated coolant as it's called in the [[Fission Reactor]]) is a [[Gases|Gas]] used to spin an [[Turbine| Industrial Turbine]] to generate power.<br><br />
It can also be used in the [[Chemical Injection Chamber]] for various things</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Nuclear_Waste&diff=22635Nuclear Waste2021-08-02T19:46:26Z<p>AdamSauce: fixed format issue</p>
<hr />
<div>Nuclear Waste is a byproduct of running the [[Fission Reactor]], it is [[Radiation|Radioactive]] and if it gets released into the environment it will wreak havoc on your world.<br> A Small amount is stored in the Reactor itself but should be piped into either a [[Radioactive Waste Barrel]] or a [[Solar Neutron Activator]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Nuclear_Waste&diff=22634Nuclear Waste2021-08-02T19:45:58Z<p>AdamSauce: page created</p>
<hr />
<div>Nuclear Waste is a byproduct of running the [[Fission Reactor]], it is [[Radiation|Radioactive]] and if it gets released into the environment it will wreak havoc on your world.<be> A Small amount is stored in the Reactor itself but should be piped into either a [[Radioactive Waste Barrel]] or a [[Solar Neutron Activator]]</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Gases&diff=22633Gases2021-08-02T19:41:58Z<p>AdamSauce: /* Polonium RADIOACTIVE */ fixed link</p>
<hr />
<div>{{image requested}}<br />
<br />
==[[Hydrogen]]==<br />
[[File:Hydrogen.png|300px|thumb|right|Hydrogen in a [[Chemical Tank]]]]<br />
Made by: <br />
* [[Electrolytic Separator]] using Water<br />
<br />
Used by:<br />
* [[Gas-Burning Generator]] for power<br />
* [[Jetpack]] for fuel<br />
* [[Armored Jetpack]] for fuel<br />
* [[Chemical Infuser]] to make [[Hydrogen Chloride]]<br />
<br />
==[[Polonium]] RADIOACTIVE==<br />
Made by:<br />
* [[Solar Neutron Activator]] using Nuclear Waste<br />
<br />
Used by:<br />
* [[Pressurized Reaction Chamber]] for [[Polonium Pellet]]<br />
<br />
==[[Fissile Fuel]]==<br />
Made by:<br />
* [[Isotopic Centrifuge]] using [[Hydrofluoric Acid]]<br />
<br />
Used by:<br />
*[[Fission Reactor]] to create power and [[Nuclear Waste]]<br />
<br />
==[[Nuclear Waste]] RADIOACTIVE==<br />
Made by:<br />
* [[Fission Reactor]] using [[Fissile Fuel]]<br />
<br />
Used by:<br />
* [[Solar Neutron Activator]] to create [[Polonium]] and [[Spent Nuclear Waste]]<br />
<br />
==[[Spent Nuclear Waste]] RADIOACTIVE==<br />
Made by:<br />
* [[Pressurized Reaction Chamber]] with [[Polonium]], [[Water]] and [[Fluorite Dust]]<br />
<br />
Used by:<br />
* Nothing<br />
<br />
==[[Oxygen]]==<br />
Made by: <br />
* [[Electrolytic Separator]] using Water<br />
*Optionally replaceable by flint on some machines<br />
<br />
Used by:<br />
*[[Purification Chamber]] to make [[Clumps]]<br />
*[[Chemical Infuser]] to make [[Sulfur Trioxide]]<br />
*[[Scuba Tank]] as breathable supply<br />
<br />
==[[Chlorine]]==<br />
Made by: <br />
* [[Electrolytic Separator]] using [[Brine]]<br />
<br />
Used by:<br />
* [[Chemical Infuser]] to make [[Hydrogen Chloride]]<br />
<br />
==[[Hydrogen Chloride]]==<br />
Made by:<br />
* [[Chemical Infuser]] using Hydrogen and Chlorine<br />
<br />
Used by:<br />
* [[Chemical Injection Chamber]] to make [[Shards]]<br />
* [[Chemical Injection Chamber]] to make Sulfur<br />
<br />
==[[Sulfur Dioxide]]==<br />
Made by:<br />
* [[Chemical Oxidizer]] using Sulfur<br />
<br />
Used by:<br />
* [[Chemical Infuser]] to make [[Sulfur Trioxide]]<br />
<br />
==[[Sulfur Trioxide]]==<br />
Made by:<br />
* [[Chemical Infuser]] using Oxygen and [[Sulfur Dioxide]]<br />
<br />
Used by:<br />
* [[Chemical Infuser]] to make [[Sulfuric Acid]]<br />
<br />
==[[Gaseous Brine]]==<br />
Made by:<br />
* [[Chemical Oxidizer]] using [[Salt]]<br />
* [[Rotary Condensentrator]] using [[Brine]]<br />
<br />
Used by:<br />
* [[Rotary Condensentrator]] to make [[Brine]]<br />
<br />
==[[Water Vapor]]==<br />
Made by:<br />
* [[Rotary Condensentrator]] using Water<br />
<br />
Used by:<br />
* [[Chemical Infuser]] to make [[Sulfuric Acid]]<br />
* [[Chemical Injection Chamber]] with Dirt to make Clay<br />
<br />
==[[Sulfuric Acid]]==<br />
Made by:<br />
* [[Chemical Infuser]] using [[Sulfur Trioxide]] and [[Water Vapor]]<br />
<br />
Used by:<br />
* [[Chemical Dissolution Chamber]] to make [[Slurry]]<br />
<br />
==[[Ethylene]]==<br />
Made by:<br />
* [[Pressurized Reaction Chamber]] using Water and [[Hydrogen]]<br />
<br />
Used by:<br />
* [[Gas-Burning Generator]] for Power<br />
<br />
==[[Deuterium]]==<br />
Made by:<br />
* [[Electrolytic Separator]] using [[Heavy Water]]<br />
<br />
Used by:<br />
* [[Chemical Infuser]] to make D-T Fuel<br />
<br />
==[[Lithium]]==<br />
Made by:<br />
*Putting [[Liquid Lithium]] into a [[Rotary Condensentrator]]<br />
<br />
Used by:<br />
*[[Solar Neutron Activator]] to make [[Tritium]]<br />
*[[Chemical Crystallizer]] to make [[Lithium Dust]]<br />
<br />
==[[Tritium]]==<br />
Made by:<br />
*[[Solar Neutron Activator]] using [[Lithium]]<br />
<br />
Used by:<br />
*[[Chemical Infuser]] to make D-T Fuel<br />
<br />
==[[D-T Fuel]]==<br />
Made by:<br />
* Either [[Fusion Reactor]] or [[Chemical Infuser]] using Deuterium and [[Tritium]]<br />
<br />
Used by:<br />
* [[Fusion Reactor]] for Energy<br />
<br />
==[[Sodium]]==<br />
Made by:<br />
* [[Electrolytic Separator]] using Brine<br />
<br />
Used by:<br />
* Sodium cooled [[Fission Reactor]] setup<br />
<br />
{{Mekanism}}</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Gases&diff=22632Gases2021-08-02T19:40:47Z<p>AdamSauce: /* fissile fuel */ fixed link</p>
<hr />
<div>{{image requested}}<br />
<br />
==[[Hydrogen]]==<br />
[[File:Hydrogen.png|300px|thumb|right|Hydrogen in a [[Chemical Tank]]]]<br />
Made by: <br />
* [[Electrolytic Separator]] using Water<br />
<br />
Used by:<br />
* [[Gas-Burning Generator]] for power<br />
* [[Jetpack]] for fuel<br />
* [[Armored Jetpack]] for fuel<br />
* [[Chemical Infuser]] to make [[Hydrogen Chloride]]<br />
<br />
==[[Polonium]] RADIOACTIVE==<br />
Made by:<br />
* [[Solar Neutron Activator]] using Nuclear Waste<br />
<br />
Used by:<br />
* [[Pressurized Reaction Chamber]] for [[Polonium Pellets]]<br />
<br />
==[[Fissile Fuel]]==<br />
Made by:<br />
* [[Isotopic Centrifuge]] using [[Hydrofluoric Acid]]<br />
<br />
Used by:<br />
*[[Fission Reactor]] to create power and [[Nuclear Waste]]<br />
<br />
==[[Nuclear Waste]] RADIOACTIVE==<br />
Made by:<br />
* [[Fission Reactor]] using [[Fissile Fuel]]<br />
<br />
Used by:<br />
* [[Solar Neutron Activator]] to create [[Polonium]] and [[Spent Nuclear Waste]]<br />
<br />
==[[Spent Nuclear Waste]] RADIOACTIVE==<br />
Made by:<br />
* [[Pressurized Reaction Chamber]] with [[Polonium]], [[Water]] and [[Fluorite Dust]]<br />
<br />
Used by:<br />
* Nothing<br />
<br />
==[[Oxygen]]==<br />
Made by: <br />
* [[Electrolytic Separator]] using Water<br />
*Optionally replaceable by flint on some machines<br />
<br />
Used by:<br />
*[[Purification Chamber]] to make [[Clumps]]<br />
*[[Chemical Infuser]] to make [[Sulfur Trioxide]]<br />
*[[Scuba Tank]] as breathable supply<br />
<br />
==[[Chlorine]]==<br />
Made by: <br />
* [[Electrolytic Separator]] using [[Brine]]<br />
<br />
Used by:<br />
* [[Chemical Infuser]] to make [[Hydrogen Chloride]]<br />
<br />
==[[Hydrogen Chloride]]==<br />
Made by:<br />
* [[Chemical Infuser]] using Hydrogen and Chlorine<br />
<br />
Used by:<br />
* [[Chemical Injection Chamber]] to make [[Shards]]<br />
* [[Chemical Injection Chamber]] to make Sulfur<br />
<br />
==[[Sulfur Dioxide]]==<br />
Made by:<br />
* [[Chemical Oxidizer]] using Sulfur<br />
<br />
Used by:<br />
* [[Chemical Infuser]] to make [[Sulfur Trioxide]]<br />
<br />
==[[Sulfur Trioxide]]==<br />
Made by:<br />
* [[Chemical Infuser]] using Oxygen and [[Sulfur Dioxide]]<br />
<br />
Used by:<br />
* [[Chemical Infuser]] to make [[Sulfuric Acid]]<br />
<br />
==[[Gaseous Brine]]==<br />
Made by:<br />
* [[Chemical Oxidizer]] using [[Salt]]<br />
* [[Rotary Condensentrator]] using [[Brine]]<br />
<br />
Used by:<br />
* [[Rotary Condensentrator]] to make [[Brine]]<br />
<br />
==[[Water Vapor]]==<br />
Made by:<br />
* [[Rotary Condensentrator]] using Water<br />
<br />
Used by:<br />
* [[Chemical Infuser]] to make [[Sulfuric Acid]]<br />
* [[Chemical Injection Chamber]] with Dirt to make Clay<br />
<br />
==[[Sulfuric Acid]]==<br />
Made by:<br />
* [[Chemical Infuser]] using [[Sulfur Trioxide]] and [[Water Vapor]]<br />
<br />
Used by:<br />
* [[Chemical Dissolution Chamber]] to make [[Slurry]]<br />
<br />
==[[Ethylene]]==<br />
Made by:<br />
* [[Pressurized Reaction Chamber]] using Water and [[Hydrogen]]<br />
<br />
Used by:<br />
* [[Gas-Burning Generator]] for Power<br />
<br />
==[[Deuterium]]==<br />
Made by:<br />
* [[Electrolytic Separator]] using [[Heavy Water]]<br />
<br />
Used by:<br />
* [[Chemical Infuser]] to make D-T Fuel<br />
<br />
==[[Lithium]]==<br />
Made by:<br />
*Putting [[Liquid Lithium]] into a [[Rotary Condensentrator]]<br />
<br />
Used by:<br />
*[[Solar Neutron Activator]] to make [[Tritium]]<br />
*[[Chemical Crystallizer]] to make [[Lithium Dust]]<br />
<br />
==[[Tritium]]==<br />
Made by:<br />
*[[Solar Neutron Activator]] using [[Lithium]]<br />
<br />
Used by:<br />
*[[Chemical Infuser]] to make D-T Fuel<br />
<br />
==[[D-T Fuel]]==<br />
Made by:<br />
* Either [[Fusion Reactor]] or [[Chemical Infuser]] using Deuterium and [[Tritium]]<br />
<br />
Used by:<br />
* [[Fusion Reactor]] for Energy<br />
<br />
==[[Sodium]]==<br />
Made by:<br />
* [[Electrolytic Separator]] using Brine<br />
<br />
Used by:<br />
* Sodium cooled [[Fission Reactor]] setup<br />
<br />
{{Mekanism}}</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=User_talk:AdamSauce&diff=22631User talk:AdamSauce2021-08-02T19:39:26Z<p>AdamSauce: </p>
<hr />
<div>So here we go, if anyone has anything to say I guess it happens here?</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=User:AdamSauce&diff=22630User:AdamSauce2021-08-02T19:38:43Z<p>AdamSauce: Created page with "Adamsauce is a 20 something gamer who was very mad that the Mekanism Wiki| Had more holes than a slice of swiss cheese, SO in late July 2021 he made an account to..."</p>
<hr />
<div>Adamsauce is a 20 something gamer who was very mad that the [[Mekanism|Mekanism Wiki|]] Had more holes than a slice of swiss cheese, SO in late July 2021 he made an account to help fill the wiki out. He does not have the best spelling skills, or the most rigorous research methods, but he does really want to help the wiki be the best it can be.<br />
<br />
--[[User:AdamSauce|AdamSauce]] ([[User talk:AdamSauce|talk]]) 19:36, 2 August 2021 (UTC)Adamsauce</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=User_talk:AdamSauce&diff=22629User talk:AdamSauce2021-08-02T19:36:51Z<p>AdamSauce: why not?</p>
<hr />
<div>Adamsauce is a 20 something gamer who was very mad that the [[Mekanism|Mekanism Wiki|]] Had more holes than a slice of swiss cheese, SO in late July 2021 he made an account to help fill the wiki out. He does not have the best spellingn skills, or the most rigorous research methods, but he does really want to help the wiki be the best it can be.<br />
<br />
--[[User:AdamSauce|AdamSauce]] ([[User talk:AdamSauce|talk]]) 19:36, 2 August 2021 (UTC)Adamsauce</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Farming_Unit&diff=22628Farming Unit2021-08-02T19:32:02Z<p>AdamSauce: Basic page for the unit</p>
<hr />
<div>The Farming unit is a [[Modules|Module]] that is applied to the [[Meka-Tool]]. It Gives the tool several agriculture-based functions, Up to 4 can be stacked on one tool.<br><br />
The Farming unit unlocks the following abilities in the Meka-tool<br />
* Soil tilling<br />
* Log stripping<br />
* soil Flattening<br />
<br />
== Recipe ==<br />
{{Crafting<br />
|A1=Infused Alloy|B1=Iron Hoe|C1=Infused Alloy<br />
|A2=Infused Alloy|B2=Module Base|C2=Infused Alloy<br />
|A3=HDPE Sheet|B3=HDPE Sheet|C3=HDPE Sheet<br />
|Output=Farming Unit}}</div>AdamSaucehttp://wiki.aidancbrady.com/w/index.php?title=Modules&diff=22627Modules2021-08-02T19:23:31Z<p>AdamSauce: fixed link</p>
<hr />
<div>{{Stub}}<br />
==Description==<br />
Modules (or units, as they're called in-game) are upgrades that can be applied to the [[Mekasuit]] and the [[Meka-Tool]] at a [[Modification Station]]. Each module's effects can be tuned by pressing "\" (backslash).<br />
<br />
==MekaSuit Helmet Modules==<br />
* [[Nutritional Injection Unit]]<br />
* [[Vision Enhancement Unit]]<br />
* [[Solar Recharging Unit]]<br />
* [[Electrolytic Breathing Unit]]<br />
* [[Inhalation Purification Unit]]<br />
* [[Energy Unit]]<br />
* [[Radiation Shielding Unit]]<br />
<br />
==Mekasuit Bodyarmor Modules==<br />
* [[Jetpack Unit]]<br />
* [[Dosimeter Unit]]<br />
* [[Gravitational Modulating Unit]]<br />
* [[Charge Distribution Unit]]<br />
* [[Energy Unit]]<br />
* [[Radiation Shielding Unit]]<br />
<br />
==MekaSuit Pants Modules==<br />
* [[Locomotive Boosting Unit]]<br />
* [[Energy Unit]]<br />
* [[Radiation Shielding Unit]]<br />
<br />
==MekaSuit Boots Modules==<br />
* [[Hydraulic Propulsion Unit]]<br />
* [[Magnetic Attraction Unit]]<br />
* [[Energy Unit]]<br />
* [[Radiation Shielding Unit]]<br />
<br />
==Meka-Tool Modules==<br />
* [[Attack Amplification Unit]]<br />
* [[Excavation Escalation Unit]]<br />
* [[Vein Mining Unit]]<br />
* [[Farming Unit]]<br />
* [[Teleportation Unit]]<br />
* [[Silk Touch Unit]]<br />
* [[Energy Unit]]</div>AdamSauce