Radiation: Difference between revisions

(Improved flow of article)
(updated numbers and provided detailed effects)
Line 1: Line 1:
'''Radiation''' is a status effect in Mechanism. It affects the player with a lingering damaging effect until the player either dies or survives long enough for the radiation level to decay to safe levels. Radiation amounts are viewable by a [[Dosimeter_Unit|Dosimeter]].
'''Radiation''' is a mechanic in Mechanism. It affects the player with a lingering damaging effect until the player either dies or survives long enough for the radiation level to decay to safe levels. Radiation amounts are viewable by a [[Dosimeter_Unit|Dosimeter]].


A radiation level of 10 μsv will cause a green tint to be applied to the player's screen, a damaging effect occurs at approximately 60 μsv;
A radiation level of 10 μsv will cause a green tint to be applied to the player's screen, a damaging effect occurs at approximately 50 μsv. While it's possible to get radiation values over 100 Sv, it is capped at 100 Sv for the purpose of adverse effects to players.


==Decay==
All radiation sources in the environment and radiation dosages in entities are naturally multiplied by 0.9995 approximately every second. There is no way to artificially hasten this process, except editing the related config values.
/mek radiation removeAll can be run to clear all environmental radiation sources immediately.
/mek radiation cure <entity> can be run to cure an entity of all its radiation dosage. Alternatively, dying and respawning also clears all dosage of a player.
==Adverse Effects==
The only gameplay disadvantages irradiation offer are constant damage and hunger loss, which increases the more irradiated the entity is. Radiation damage bypasses all armor (including the [[MekaSuit]]), but is reduced by the Protection enchantment. Radiation damage does not bypass a Totem of Undying, but its trigger does not clear radiation, making it rather ineffective.
===Detailed Effects===
Each tick, a chance is rolled with the formula '''0.1 + randomPercentage * 0.9''', where randomPercentage is any number between 0 and 1. Then, a scaled radiation is calculated by the formula '''(log(trueRadiation)+5)/7''', capped between 0 and 1. If the scaled radiation is biger than the chance, the player takes damage. The exact damage taken is in the form of '''max(1, ln(1+trueRadiation))'''. The same number of hunger is also lost.
==Resistance==
By wearing the [[Hazmat suit]] or the [[MekaSuit]] with [[Radiation Shielding Unit]] installed, the player can reduce how much environmental radiation affects them, up to 100% environmental exposure immunity. However, existing radiation dosage will not be mitigated, and if already irradiated, radiation resistance will not reduce the damage taken.
Radiation is not magic damage, and therefore the [[Inhalation Purification Unit]] will not block radiation damage.
Note that milk will not reduce the existing radiation dosage, as it is not a status effect. The only way to reduce existing radiation dosage is by its natural decay, the command mentiond above, or death.


== Radiation Sources ==
== Radiation Sources ==
Line 8: Line 27:
* A reactor waste vent is not properly setup
* A reactor waste vent is not properly setup
* Breaking any machine with waste or radioactive gas such as [[Polonium Pellet|Polonium]] still in it
* Breaking any machine with waste or radioactive gas such as [[Polonium Pellet|Polonium]] still in it
* Breaking [[Radioactive Waste Barrel|Radioactive Waste Barrels]]
* Breaking [[Radioactive Waste Barrel|Radioactive Waste Barrels]]. For reference, a full barrel of nuclear waste (spent or not) will add 5.12 kSv/h of radiation into the world.

Revision as of 15:40, 20 February 2024

Radiation is a mechanic in Mechanism. It affects the player with a lingering damaging effect until the player either dies or survives long enough for the radiation level to decay to safe levels. Radiation amounts are viewable by a Dosimeter.

A radiation level of 10 μsv will cause a green tint to be applied to the player's screen, a damaging effect occurs at approximately 50 μsv. While it's possible to get radiation values over 100 Sv, it is capped at 100 Sv for the purpose of adverse effects to players.

Decay

All radiation sources in the environment and radiation dosages in entities are naturally multiplied by 0.9995 approximately every second. There is no way to artificially hasten this process, except editing the related config values.

/mek radiation removeAll can be run to clear all environmental radiation sources immediately.

/mek radiation cure <entity> can be run to cure an entity of all its radiation dosage. Alternatively, dying and respawning also clears all dosage of a player.

Adverse Effects

The only gameplay disadvantages irradiation offer are constant damage and hunger loss, which increases the more irradiated the entity is. Radiation damage bypasses all armor (including the MekaSuit), but is reduced by the Protection enchantment. Radiation damage does not bypass a Totem of Undying, but its trigger does not clear radiation, making it rather ineffective.

Detailed Effects

Each tick, a chance is rolled with the formula 0.1 + randomPercentage * 0.9, where randomPercentage is any number between 0 and 1. Then, a scaled radiation is calculated by the formula (log(trueRadiation)+5)/7, capped between 0 and 1. If the scaled radiation is biger than the chance, the player takes damage. The exact damage taken is in the form of max(1, ln(1+trueRadiation)). The same number of hunger is also lost.

Resistance

By wearing the Hazmat suit or the MekaSuit with Radiation Shielding Unit installed, the player can reduce how much environmental radiation affects them, up to 100% environmental exposure immunity. However, existing radiation dosage will not be mitigated, and if already irradiated, radiation resistance will not reduce the damage taken.

Radiation is not magic damage, and therefore the Inhalation Purification Unit will not block radiation damage.

Note that milk will not reduce the existing radiation dosage, as it is not a status effect. The only way to reduce existing radiation dosage is by its natural decay, the command mentiond above, or death.

Radiation Sources

  • A Fission Reactor meltdown
  • A reactor waste vent is not properly setup
  • Breaking any machine with waste or radioactive gas such as Polonium still in it
  • Breaking Radioactive Waste Barrels. For reference, a full barrel of nuclear waste (spent or not) will add 5.12 kSv/h of radiation into the world.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Need wiki hosting?

Do you need a wiki for your Minecraft mod/gaming wiki? We'll host it for free! Contact us.

Other wikis

Indie-game wikis
Powered by Indie Wikis